Adjusted HardOCP parameters for GTA V to optimize performance. Settings were fine-tuned to stabilize frame rate.
Adjusted HardOCP parameters for GTA V to optimize performance. Settings were fine-tuned to stabilize frame rate.
Yeah, I was using 2xMSAA and ultra grass which gave me a longer viewing range at 80%. In the city it worked well with 50-65 frames per second, but once I moved to the countryside with Trevor, my frame rate dropped to around 30. Now I stick to HardOCP's settings—FXAA only, soft shadows, maxed out except for very high grass and high-res shadows—and everything runs smoothly. Quality stays great unless I'm tweaking things manually. FPS is now over 75 in most places and 60+ in the rural areas.
I was utilizing more than 3700mb of VRAM originally. It turned out MSAA had a big impact, ultra grass plus extended view distance were draining my FPS. Now I'm around 3300mb with HardOCP settings. I haven't tested 1080p yet, but I think lower resolution would let me add MSAA and similar tweaks, though the benefits wouldn't justify it. Resolution really matters to me.
Nvidia experience really shines here. I played everything at medium 1440p with a VRAM slider around 1.9GB. I opted for NE’s setup, which pushed everything to the maximum 1440p. The game claimed you were using 2.8GB of VRAM, which was unrealistic. It ran smoothly at about 70fps. Later, I adjusted all settings manually to high resolution in 4K and disabled advanced features. And that’s when things improved—around 65fps most of the time, occasionally dropping to 400, but reaching up to 80fps during gameplay.
That's unusual. I'm keeping an eye out and will share results tomorrow evening.
You're close to 4K resolution, but your screen is likely displaying 2560x1440p, which is around 3K.