A realm of epic adventures awaits in the realm of World of Warcraft.
A realm of epic adventures awaits in the realm of World of Warcraft.
It varies, but some enjoy pushing people who get hurt. http://us.battle.net/wow/en/character/ti...ABr/simple Step 1.Head to a busy server, pick the opposing team. Choose rogue or feral druid. Step 2. Complete tasks and collect equipment. It usually takes a few hours starting from level zero. Riot’s stick was the primary tool for druids on the alliance side, I recall. Step 3. Move to Ashenvale. Stay in the middle of the queue, eliminate players level 20-25, make them angry enough to reach level 100. Log out. About 70% of these were female night elves rogues in PvP. The Ashenvale area is a hotspot for level 22-25 players. You can kill one per minute on good days. http://us.battle.net/wow/en/character/ti...ic#128:136 It was fun for a while after I left my account. I received death threats. I quickly advanced in battlefields with better enchantments (imagine level 24). Eventually, I joined the WoD beta, which turned out to be a mess for PvP. For most who get hurt, try names like Stevenseagal (human with a pony tail), Animesucks (people will be furious), or a female gnome rogue. Set up a keybind for /sit (or use the default) for tea breaks, and include /dance, /no macro, etc. Feral druids work too. Always sit slowly on their corpses for maximum effect. If done well, it can be very exciting. Aim for "girl gamers" for the best experience. Watch in amusement as the clumsy 1500 arena knights of guilds show up, trying to rescue their e-girlfriend (who would never date them in real life). For rogue builds, use a close macro. In the 20-24 PvP bracket, make sure your gear is right—you’ll win games for your team. Core Craft private servers look more promising.
He's mistaken; it's not that difficult. It's roughly three times more challenging than MoP. Likely near the cata heroics difficulty (pre-nerf). Essentially, it's a WoTLK level of challenge until they reduce it since complaints are already coming.
It’s going to get a bit more balanced soon. It always has. Remember Cataclysm? I really enjoyed those dungeons and my DK could handle a few tough bosses solo, which made the complaints even funnier. Of course, blood DKs are always strong in 5-man fights. Recovery in WOD doesn’t always feel tougher, just used to missing out on full bars. The devs aimed for a more classic WoW feel, but the spike to 90% players brought in a lot of newcomers who didn’t know how to play their roles. You’re likely dealing with players who are a bit lost, focusing on their new DPS rotation instead of learning what to avoid. That makes things harder. Join a guild—they always need healers. Or if your guild has players who aren’t great (I played with more fun people after TBC), look for a group of solid players to support you. With good gear, it’s easier to manage everyone. Healers tend to burn out quickly because they’re often blamed by newcomers. If you’re burned out healing, go tank. I’ve always managed to survive the worst players in 5-man runs as a tank, even with gear and DPS items. Healing really only becomes manageable when you’re well-equipped. For MMO raids, dealing with healing is one of the toughest parts—it takes a special kind of person. To be honest, the healers we had were usually reliable and didn’t snap; they were mostly regular players who smoked a lot.
I’m glad to wrap up this dungeon now, it feels like a big win. I can’t wait for raids 2. I took a long break, and I’m being honest—I need to learn the routes, but I also want to stop staying in one spot too long. Before that, I had a mage level 90 who just did random rota stuff. Now I’m actually exploring areas slowly, completing quests, and I really enjoy it. In the dungeon, when half the group is hiding, people don’t just stay quiet—they shout for help, pointing out who needs healing and even writing messages mid-battle because someone they know could help. It can get stressful, but I’m having fun so far. Though I’m not a big fan of Mary Jane characters, lol.
Shear... The very first was with a paladin. Generally, paladin tanks performed better for Illidan. Holy Shield is a great idea. Some guilds even used Rogues for avoiding tanks. I’m actually thinking about coming back to WoW next year. I haven’t played since WOTLK... I’m feeling a bit nostalgic. Playing for free would probably be pretty dull, since you don’t get any really cool skills until later. If you join a group and find people to play with, it might be worth it. WoW still stands out in most areas except the combat system.
Yeah I would recommend playing it. Pretty fun game. WoD is also amazing as it includes much more stuff to do and objectives to complete.