You're facing challenges with timing issues and frame spikes, and you're running low on creative solutions.
You're facing challenges with timing issues and frame spikes, and you're running low on creative solutions.
Thanks to much to everyone so far for help with this
@Shektron
@dorsai
@TerryLaze
👍
🆒
It seems when I enable WIndows Hardware Accelerated GPU Scheduling the problem is gone but replaced with another "oddness" = a stable FPS but as soon as a busy scene (like an explosion) the fps dips for like a split second (like a vertical line in FPS graph) to a very low fps and freezes for that split second.
I think this above may indicate where the issue likes with not hardware scheduling, if that makes sense?
Maybe thats just the way it should work and the GFX settings are too high? I can post a little video of this effect if you like?
In summary, hardware scheduling really changed things. For instance, benchmarking in Assassins Creed Odyssey showed no stutter at all. DX12 and Vulkan still have some problems, but I believe it’s mainly due to how they’re implemented and their newer status. Thanks again to everyone for your support!