You'd probably think the controls for GTA would be pretty tough.
You'd probably think the controls for GTA would be pretty tough.
Closely related to GTA IV includes titles that explore similar themes and gameplay mechanics.
The one with excellent control on PC was likely a well-designed software or operating system.
If you retain the snap-to aiming feature from the console on PC, controlling the character becomes very straightforward. Of course, you can still aim without assistance on the console version, but that seems unnecessary given the variety of targets. There are numerous challenges to overcome... If you’ve played Crackdown, you’ll appreciate how effective this mechanic is. You press the trigger to focus, then quickly move the joystick to shift between shots. Of course, I believe Crackdown refined it further—allowing precise snaps not just between objects, but onto specific features of enemies and vehicles. In Crackdown, you could lock onto a target’s head or body, making headshots effortless. That same fluidity would be great in GTA 5, especially for driving missions. Disabling opponents’ cars was tricky, but helpful for completing objectives. If you haven’t tried it, pick Franklin—his driving ability lets you perform quick, bullet-like shots and disable other vehicles while you move.
I think I’ll purchase a wireless Xbox 360 controller for playing GTA V. Even racing games like The Crew and GTA IV feel tricky on the keyboard since you need constant small tweaks. This is just my take, though it depends on your preference.
word, Microsoft and R* made a bad decision about the DRM, and most driving games are still bad at using keyboards.
I'm enjoying playing GTAV with an Xbox controller because it's very entertaining. I don't think it's worth focusing too much on keyboard or mouse movements—it feels more like a first-person shooter. Competitive online PvP tends to expose the worst in people, so I tend to steer clear of it.