You explore vast worlds, solve puzzles, and battle formidable foes in Elder Scroll Games.
You explore vast worlds, solve puzzles, and battle formidable foes in Elder Scroll Games.
Run a solo hero persona and follow a character build focused on archery skills and stealth. Install the necessary mods afterward.
Starting with mods is my approach. I opt for the stat overhaul to avoid sharing simple armor stats. My usual setup includes a heavy armor 1-handed sword, a healing spell in the other hand, and archery skills.
Typically the game works well on the first try with a Warrior class. I usually focus on destroying and looting everything, building alliances, turning others into foes. When mods are available, I often add more stealth features since most RPGs lack that aspect. Then I dive into a stealth mission, stealing valuable items for personal gain. Eventually, I heavily modify the game to transform it into something entirely different. After becoming bored, I put it back on hold for a few years, spending time adjusting settings and trying everything. Later, I resume playing for a month, focusing on optimization, then step away for a couple more months before returning. The cycle continues.
I completely broke immersion by adding lots of cheesy anime, female characters, and overpowered mods to the game. I usually begin with vanilla, but most often I go for shield + sword warrior.
ESO is merely a spin-off and shouldn't be considered. Regarding official TES titles, I usually skip the main story before diving in and just chase the adventure. No strict strategy beyond resolving loose ends before progressing. Midway through, I invested heavily in a high-quality story expansion but quit when overwhelmed. Occasionally, teammates assisted—like with Darkshines in Morrowind—but most dropped out, leaving much incomplete. We also lost significant progress due to vehicle issues, which consumed time. Paradoxically, the sequel, Darkshines: The Lonely Journey for Oblivion, is the only release, though it arrived in an alpha version. For future TES projects, I plan to start modding before playing, merging both into a streamlined experience to avoid excessive time investment. That's why the original Morrowind mod won't see a release.
I struggle to choose what to do, so I usually just move around for a while until something draws my interest... then I act.
My approach is mainly focused on a heavily armored knight with sword, shield, and heavy armor. I also enjoy incorporating some magical aspects—like switching between destruction and restoration spells in Oblivion, though Skyrim didn’t support that well because spells needed to stay in a hand, which made magic feel less challenging. It was frustrating since it made it hard to remember why a conjuration spell needed a hand at all.
I’m looking for mods that adjust how magical spells work to match Oblivion’s style. For Skyrim, I took some time exploring outside the tutorial to see what else was available.