F5F Stay Refreshed Software PC Gaming You explore vast worlds, solve puzzles, and battle formidable foes in Elder Scroll Games.

You explore vast worlds, solve puzzles, and battle formidable foes in Elder Scroll Games.

You explore vast worlds, solve puzzles, and battle formidable foes in Elder Scroll Games.

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EeveeBoy64
Member
171
04-07-2023, 06:14 AM
#11
Run a solo hero persona and follow a character build focused on archery skills and stealth. Install the necessary mods afterward.
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EeveeBoy64
04-07-2023, 06:14 AM #11

Run a solo hero persona and follow a character build focused on archery skills and stealth. Install the necessary mods afterward.

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MattGruGru
Junior Member
45
04-11-2023, 10:46 PM
#12
Starting with mods is my approach. I opt for the stat overhaul to avoid sharing simple armor stats. My usual setup includes a heavy armor 1-handed sword, a healing spell in the other hand, and archery skills.
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MattGruGru
04-11-2023, 10:46 PM #12

Starting with mods is my approach. I opt for the stat overhaul to avoid sharing simple armor stats. My usual setup includes a heavy armor 1-handed sword, a healing spell in the other hand, and archery skills.

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Arcozz
Junior Member
16
04-11-2023, 11:59 PM
#13
Typically the game works well on the first try with a Warrior class. I usually focus on destroying and looting everything, building alliances, turning others into foes. When mods are available, I often add more stealth features since most RPGs lack that aspect. Then I dive into a stealth mission, stealing valuable items for personal gain. Eventually, I heavily modify the game to transform it into something entirely different. After becoming bored, I put it back on hold for a few years, spending time adjusting settings and trying everything. Later, I resume playing for a month, focusing on optimization, then step away for a couple more months before returning. The cycle continues.
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Arcozz
04-11-2023, 11:59 PM #13

Typically the game works well on the first try with a Warrior class. I usually focus on destroying and looting everything, building alliances, turning others into foes. When mods are available, I often add more stealth features since most RPGs lack that aspect. Then I dive into a stealth mission, stealing valuable items for personal gain. Eventually, I heavily modify the game to transform it into something entirely different. After becoming bored, I put it back on hold for a few years, spending time adjusting settings and trying everything. Later, I resume playing for a month, focusing on optimization, then step away for a couple more months before returning. The cycle continues.

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Sheep_VeNoM
Member
112
04-13-2023, 10:47 PM
#14
I completely broke immersion by adding lots of cheesy anime, female characters, and overpowered mods to the game. I usually begin with vanilla, but most often I go for shield + sword warrior.
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Sheep_VeNoM
04-13-2023, 10:47 PM #14

I completely broke immersion by adding lots of cheesy anime, female characters, and overpowered mods to the game. I usually begin with vanilla, but most often I go for shield + sword warrior.

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Elia1153
Member
217
04-14-2023, 02:39 AM
#15
ESO is merely a spin-off and shouldn't be considered. Regarding official TES titles, I usually skip the main story before diving in and just chase the adventure. No strict strategy beyond resolving loose ends before progressing. Midway through, I invested heavily in a high-quality story expansion but quit when overwhelmed. Occasionally, teammates assisted—like with Darkshines in Morrowind—but most dropped out, leaving much incomplete. We also lost significant progress due to vehicle issues, which consumed time. Paradoxically, the sequel, Darkshines: The Lonely Journey for Oblivion, is the only release, though it arrived in an alpha version. For future TES projects, I plan to start modding before playing, merging both into a streamlined experience to avoid excessive time investment. That's why the original Morrowind mod won't see a release.
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Elia1153
04-14-2023, 02:39 AM #15

ESO is merely a spin-off and shouldn't be considered. Regarding official TES titles, I usually skip the main story before diving in and just chase the adventure. No strict strategy beyond resolving loose ends before progressing. Midway through, I invested heavily in a high-quality story expansion but quit when overwhelmed. Occasionally, teammates assisted—like with Darkshines in Morrowind—but most dropped out, leaving much incomplete. We also lost significant progress due to vehicle issues, which consumed time. Paradoxically, the sequel, Darkshines: The Lonely Journey for Oblivion, is the only release, though it arrived in an alpha version. For future TES projects, I plan to start modding before playing, merging both into a streamlined experience to avoid excessive time investment. That's why the original Morrowind mod won't see a release.

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fa1sal99
Junior Member
23
04-15-2023, 08:09 PM
#16
Playing my 10th character for 98 hours feels strange. Early levels bring the most joy. Bandit says, "I'll guide you to this place," and adds, "Team Rocket seems to be launching again!"
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fa1sal99
04-15-2023, 08:09 PM #16

Playing my 10th character for 98 hours feels strange. Early levels bring the most joy. Bandit says, "I'll guide you to this place," and adds, "Team Rocket seems to be launching again!"

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suzusiro2956
Junior Member
12
04-15-2023, 10:55 PM
#17
I struggle to choose what to do, so I usually just move around for a while until something draws my interest... then I act.
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suzusiro2956
04-15-2023, 10:55 PM #17

I struggle to choose what to do, so I usually just move around for a while until something draws my interest... then I act.

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52
04-16-2023, 12:28 AM
#18
My approach is mainly focused on a heavily armored knight with sword, shield, and heavy armor. I also enjoy incorporating some magical aspects—like switching between destruction and restoration spells in Oblivion, though Skyrim didn’t support that well because spells needed to stay in a hand, which made magic feel less challenging. It was frustrating since it made it hard to remember why a conjuration spell needed a hand at all.

I’m looking for mods that adjust how magical spells work to match Oblivion’s style. For Skyrim, I took some time exploring outside the tutorial to see what else was available.
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BlossomingMoon
04-16-2023, 12:28 AM #18

My approach is mainly focused on a heavily armored knight with sword, shield, and heavy armor. I also enjoy incorporating some magical aspects—like switching between destruction and restoration spells in Oblivion, though Skyrim didn’t support that well because spells needed to stay in a hand, which made magic feel less challenging. It was frustrating since it made it hard to remember why a conjuration spell needed a hand at all.

I’m looking for mods that adjust how magical spells work to match Oblivion’s style. For Skyrim, I took some time exploring outside the tutorial to see what else was available.

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Kai4Christ
Member
177
05-03-2023, 07:21 AM
#19
I play
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Kai4Christ
05-03-2023, 07:21 AM #19

I play

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ylyes4
Senior Member
572
05-03-2023, 11:50 AM
#20
Switching to Khajiit playstyle > everyone despises you > learn magic > struggle with magic use > need time to add mods
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ylyes4
05-03-2023, 11:50 AM #20

Switching to Khajiit playstyle > everyone despises you > learn magic > struggle with magic use > need time to add mods

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