F5F Stay Refreshed Power Users Networks Yes, you might still require port forwarding even with IPv6. (online gaming)

Yes, you might still require port forwarding even with IPv6. (online gaming)

Yes, you might still require port forwarding even with IPv6. (online gaming)

S
seriosh
Member
181
08-01-2016, 01:47 AM
#1
IPv6 aims to eliminate traditional NAT issues around port forwarding. Since I’ve used it for a while, do I still require port forwarding or UPnP for online gaming? Or are games not relying on it yet because a worldwide adoption is still pending?
S
seriosh
08-01-2016, 01:47 AM #1

IPv6 aims to eliminate traditional NAT issues around port forwarding. Since I’ve used it for a while, do I still require port forwarding or UPnP for online gaming? Or are games not relying on it yet because a worldwide adoption is still pending?

C
CatoftheLynn
Junior Member
16
08-01-2016, 05:53 AM
#2
It varies based on the network configuration. NAT isn't typically required for version 6, but your router's firewall usually blocks incoming connections, so you'll need to create an exception.
C
CatoftheLynn
08-01-2016, 05:53 AM #2

It varies based on the network configuration. NAT isn't typically required for version 6, but your router's firewall usually blocks incoming connections, so you'll need to create an exception.

L
lulugdb
Member
174
08-02-2016, 06:44 PM
#3
Yes, port forwarding can influence the router's firewall settings.
L
lulugdb
08-02-2016, 06:44 PM #3

Yes, port forwarding can influence the router's firewall settings.

G
g_ft
Member
170
08-06-2016, 05:03 AM
#4
Port forwarding and firewalls serve different purposes. Consumer routers usually lack NAT and port forwarding, meaning incoming traffic is typically blocked by default. IPv6 sometimes includes mechanisms allowing external access without manual rules.
G
g_ft
08-06-2016, 05:03 AM #4

Port forwarding and firewalls serve different purposes. Consumer routers usually lack NAT and port forwarding, meaning incoming traffic is typically blocked by default. IPv6 sometimes includes mechanisms allowing external access without manual rules.

S
sianxy
Member
54
08-22-2016, 10:36 PM
#5
Port forwarding also introduces a rule to permit incoming traffic onto that port through the firewall. On IPv6 you might also need to enable incoming connections for IPv6 clients. This can be quite frustrating in practice since some devices (like Xbox) can alter their IP addresses each time they restart, even after you assign a static IP via DHCPv6 on the router. This is mostly why I haven’t switched to IPv6.
S
sianxy
08-22-2016, 10:36 PM #5

Port forwarding also introduces a rule to permit incoming traffic onto that port through the firewall. On IPv6 you might also need to enable incoming connections for IPv6 clients. This can be quite frustrating in practice since some devices (like Xbox) can alter their IP addresses each time they restart, even after you assign a static IP via DHCPv6 on the router. This is mostly why I haven’t switched to IPv6.

S
slayer__is
Senior Member
521
08-23-2016, 05:52 AM
#6
I handled all the port forwarding for the game, yet it still requires UPnP to enable NAT. Any questions? Some games might need UPnP even after port forwarding is set up.
S
slayer__is
08-23-2016, 05:52 AM #6

I handled all the port forwarding for the game, yet it still requires UPnP to enable NAT. Any questions? Some games might need UPnP even after port forwarding is set up.

T
TeddyLord
Junior Member
14
08-23-2016, 07:29 AM
#7
I believe the confusion might have arisen. You likely don’t require port forwarding for IPv6, but you might need to instruct the firewall to permit incoming traffic on those ports at your IPv6 address. To do this, you’d typically need a static IPv6 address on the client side or allow traffic across your entire IPv6 range. Make sure all clients have their firewalls properly configured.
T
TeddyLord
08-23-2016, 07:29 AM #7

I believe the confusion might have arisen. You likely don’t require port forwarding for IPv6, but you might need to instruct the firewall to permit incoming traffic on those ports at your IPv6 address. To do this, you’d typically need a static IPv6 address on the client side or allow traffic across your entire IPv6 range. Make sure all clients have their firewalls properly configured.