F5F Stay Refreshed Software PC Gaming Yes, you can stream with this PC.

Yes, you can stream with this PC.

Yes, you can stream with this PC.

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iTsGAY_Mqgic_
Junior Member
12
11-08-2016, 10:40 PM
#1
Hello! Your setup includes an i5-6500, an RX 470, and 16GB of DDR4 RAM. This should comfortably handle streaming games like Minecraft, CS:GO, and GTA V.
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iTsGAY_Mqgic_
11-08-2016, 10:40 PM #1

Hello! Your setup includes an i5-6500, an RX 470, and 16GB of DDR4 RAM. This should comfortably handle streaming games like Minecraft, CS:GO, and GTA V.

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Peedy
Senior Member
641
11-29-2016, 07:32 PM
#2
Hey! Finally a chip that’s slower than mine! (I’m ahead with the 4770k). It’s a 2015 model with four cores. Your graphics card won’t handle streaming well, so it’d need more cores. You probably don’t have enough. Those games are single-threaded, though—maybe it’s still possible. This processor isn’t very fast, which could slow things down during streaming. If it works, it’ll likely be a modest performance.
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Peedy
11-29-2016, 07:32 PM #2

Hey! Finally a chip that’s slower than mine! (I’m ahead with the 4770k). It’s a 2015 model with four cores. Your graphics card won’t handle streaming well, so it’d need more cores. You probably don’t have enough. Those games are single-threaded, though—maybe it’s still possible. This processor isn’t very fast, which could slow things down during streaming. If it works, it’ll likely be a modest performance.

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lizzy_948
Member
148
12-04-2016, 10:25 AM
#3
My previous computer (no longer booting) featured an i7-2600K with four cores. I once played Minecraft at over 200 FPS in 1080p, and everything worked smoothly.
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lizzy_948
12-04-2016, 10:25 AM #3

My previous computer (no longer booting) featured an i7-2600K with four cores. I once played Minecraft at over 200 FPS in 1080p, and everything worked smoothly.

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HenMagic
Junior Member
21
12-06-2016, 11:37 PM
#4
The cost of the PC is around six years old, so it won’t perform exceptionally, but it should handle those games in 1080p. I’m not sure what caused the issues, and repairing it might be possible.
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HenMagic
12-06-2016, 11:37 PM #4

The cost of the PC is around six years old, so it won’t perform exceptionally, but it should handle those games in 1080p. I’m not sure what caused the issues, and repairing it might be possible.

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Earth_And_Fire
Junior Member
33
12-07-2016, 10:12 PM
#5
It seems your PC briefly powers up, shuts off after a few seconds, then restarts, with fans running but no screen visible.
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Earth_And_Fire
12-07-2016, 10:12 PM #5

It seems your PC briefly powers up, shuts off after a few seconds, then restarts, with fans running but no screen visible.

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Losfun
Member
153
12-08-2016, 12:03 AM
#6
A 2600k might be considered an i7 despite its specs. It runs at 4/8 and can be overclocked, though its IPC is significantly lower. A 4/8 configuration would benefit from more threads, which this model already has. It operates as a 4/4 processor for many tasks, which usually means it won’t outperform a 2/4 i3 in most scenarios. Multithreading isn’t active, but disabling it could allow overclocking without affecting performance too much. If you adjust those settings, the 2600k might lag behind a 4/4 i3. However, doing so rarely happens, suggesting multithreaded workloads likely gave it an edge. Upgrading to a 6th gen i7 would probably give a noticeable speed boost, though its base clock wasn’t very high. The 8th gen i7 offers more than just higher clocks—it still lags behind in real-world performance due to limited overclock potential. The main advantage of the 4th gen i7 is its strong IPC, which helped AMD gain ground despite lower clock speeds. My current setup, a 2014 4th gen i7, handles modern games like Tina’s well, even though my monitor can’t fully utilize it. (Edited August 7, 2022 by Bombastinator)
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Losfun
12-08-2016, 12:03 AM #6

A 2600k might be considered an i7 despite its specs. It runs at 4/8 and can be overclocked, though its IPC is significantly lower. A 4/8 configuration would benefit from more threads, which this model already has. It operates as a 4/4 processor for many tasks, which usually means it won’t outperform a 2/4 i3 in most scenarios. Multithreading isn’t active, but disabling it could allow overclocking without affecting performance too much. If you adjust those settings, the 2600k might lag behind a 4/4 i3. However, doing so rarely happens, suggesting multithreaded workloads likely gave it an edge. Upgrading to a 6th gen i7 would probably give a noticeable speed boost, though its base clock wasn’t very high. The 8th gen i7 offers more than just higher clocks—it still lags behind in real-world performance due to limited overclock potential. The main advantage of the 4th gen i7 is its strong IPC, which helped AMD gain ground despite lower clock speeds. My current setup, a 2014 4th gen i7, handles modern games like Tina’s well, even though my monitor can’t fully utilize it. (Edited August 7, 2022 by Bombastinator)

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Sunahh
Posting Freak
863
12-08-2016, 03:51 AM
#7
The RX 470 includes a built-in video encoder, which means it can handle video encoding in OBS with AMF support. The main drawback is the video quality isn’t very high compared to NVIDIA’s solutions—raising the bitrate significantly often leads to glitches. You could try software encoding with x264, but this would consume CPU resources, reducing available cores and causing lower frame rates in games. While Minecraft might tolerate it, titles like GTA V and CS would likely notice a noticeable performance drop due to using CPU instead of hardware encoding.
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Sunahh
12-08-2016, 03:51 AM #7

The RX 470 includes a built-in video encoder, which means it can handle video encoding in OBS with AMF support. The main drawback is the video quality isn’t very high compared to NVIDIA’s solutions—raising the bitrate significantly often leads to glitches. You could try software encoding with x264, but this would consume CPU resources, reducing available cores and causing lower frame rates in games. While Minecraft might tolerate it, titles like GTA V and CS would likely notice a noticeable performance drop due to using CPU instead of hardware encoding.

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Vial676
Junior Member
40
12-08-2016, 03:30 PM
#8
I also help with repairing the older device. It works more efficiently for many tasks compared to what you're considering.
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Vial676
12-08-2016, 03:30 PM #8

I also help with repairing the older device. It works more efficiently for many tasks compared to what you're considering.

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Jerrex
Member
175
12-08-2016, 04:28 PM
#9
It seems this topic hasn't gained much attention. The issue lies with one card, but NVENC appears to be the first solution. It might just be the initial ones working without problems. Updated August 7, 2022 by Bombastinator
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Jerrex
12-08-2016, 04:28 PM #9

It seems this topic hasn't gained much attention. The issue lies with one card, but NVENC appears to be the first solution. It might just be the initial ones working without problems. Updated August 7, 2022 by Bombastinator

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Kamikaze_007
Senior Member
625
12-09-2016, 01:04 AM
#10
It's just that some adjustable settings are largely ignored and fixed regardless of your attempts. If you push for better performance, you encounter problems such as empty frames and similar issues. My machine is an RX 570 with 4 GB RAM, essentially acting like an overclocked RX 470 – the chipset remains identical in both units. For instance, I tested Metro Exodus twice using the standard settings: medium quality, 4x autofocus, no extra effects, and no NVIDIA tweaks. Once I switched the hardware encoder to CBR 6000 kbps (but turned off zero-filling when bitrate drops below 6 Mbps since streaming isn't active), and once I used x264 encoding on the faster preset, the results varied. With hardware encoding I achieved about 38.15 fps, around 4% CPU load for OBS (mainly for audio to AAC), while with x264 it averaged 51 fps and roughly 19% CPU usage. The hardware encoder consumes memory – likely about 128 MB – which can impact the 4 GB buffer, especially when Metro Exodus fills it. Additionally, depending on your capture options, there are many memory copies, converting frames to the encoding buffer, changing color spaces, etc. In this scenario, the hardware encoder actually leads to a noticeable drop in FPS. In less demanding games, the effect is milder. I've shared the two-minute clips for both settings; you can view them here: obs – Google Drive (76 MB each). Edit: I also recorded one with x264 preset ultrafast – CPU stayed under 5%, but quality is slightly lower than hardware encoding. You'll see the impact of hardware encoding on the FPS chart clearly.
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Kamikaze_007
12-09-2016, 01:04 AM #10

It's just that some adjustable settings are largely ignored and fixed regardless of your attempts. If you push for better performance, you encounter problems such as empty frames and similar issues. My machine is an RX 570 with 4 GB RAM, essentially acting like an overclocked RX 470 – the chipset remains identical in both units. For instance, I tested Metro Exodus twice using the standard settings: medium quality, 4x autofocus, no extra effects, and no NVIDIA tweaks. Once I switched the hardware encoder to CBR 6000 kbps (but turned off zero-filling when bitrate drops below 6 Mbps since streaming isn't active), and once I used x264 encoding on the faster preset, the results varied. With hardware encoding I achieved about 38.15 fps, around 4% CPU load for OBS (mainly for audio to AAC), while with x264 it averaged 51 fps and roughly 19% CPU usage. The hardware encoder consumes memory – likely about 128 MB – which can impact the 4 GB buffer, especially when Metro Exodus fills it. Additionally, depending on your capture options, there are many memory copies, converting frames to the encoding buffer, changing color spaces, etc. In this scenario, the hardware encoder actually leads to a noticeable drop in FPS. In less demanding games, the effect is milder. I've shared the two-minute clips for both settings; you can view them here: obs – Google Drive (76 MB each). Edit: I also recorded one with x264 preset ultrafast – CPU stayed under 5%, but quality is slightly lower than hardware encoding. You'll see the impact of hardware encoding on the FPS chart clearly.

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