F5F Stay Refreshed Software PC Gaming Yes, you can achieve 100 fps depending on your device and settings.

Yes, you can achieve 100 fps depending on your device and settings.

Yes, you can achieve 100 fps depending on your device and settings.

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X
226
07-27-2021, 02:37 PM
#1
Can I achieve 100 fps on LOL with CSGO at the highest resolution? If not, which configurations work best? Thanks! Your specs: C2Q Q9300 @ 2.5GHz, OC GT 640 (11.2% on user tests, essentially matching GTX 650), 6GB DDR2 (two 2GB and two 1GB modules).
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X_Impossible_X
07-27-2021, 02:37 PM #1

Can I achieve 100 fps on LOL with CSGO at the highest resolution? If not, which configurations work best? Thanks! Your specs: C2Q Q9300 @ 2.5GHz, OC GT 640 (11.2% on user tests, essentially matching GTX 650), 6GB DDR2 (two 2GB and two 1GB modules).

M
Marinated
Senior Member
666
08-06-2021, 04:23 PM
#2
Unlikely, 2.5 GHz is too low even for the game released in 2012
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Marinated
08-06-2021, 04:23 PM #2

Unlikely, 2.5 GHz is too low even for the game released in 2012

P
PretzelGuyJeb
Junior Member
13
08-06-2021, 11:44 PM
#3
don't set them up and see how they perform unless you're ready to build a matching system and test its performance in those games.
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PretzelGuyJeb
08-06-2021, 11:44 PM #3

don't set them up and see how they perform unless you're ready to build a matching system and test its performance in those games.

T
Tomcastle88
Member
149
08-07-2021, 06:29 AM
#4
Unlikely it's CSGO and when you're entering a fight in LOL.
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Tomcastle88
08-07-2021, 06:29 AM #4

Unlikely it's CSGO and when you're entering a fight in LOL.

A
AristerDRA
Member
143
08-08-2021, 05:59 AM
#5
Based on those details, your monitor likely runs at a maximum of 60Hz, which is quite low. For smoother gameplay in CS:GO, aim for around 50-60FPS, and expect similar results in LOL if the CPU isn’t limiting performance.
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AristerDRA
08-08-2021, 05:59 AM #5

Based on those details, your monitor likely runs at a maximum of 60Hz, which is quite low. For smoother gameplay in CS:GO, aim for around 50-60FPS, and expect similar results in LOL if the CPU isn’t limiting performance.

F
105
08-10-2021, 12:03 AM
#6
since the CPU clock is everything you need to focus on
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FlowerPowerOne
08-10-2021, 12:03 AM #6

since the CPU clock is everything you need to focus on

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EpicLegendGirl
Junior Member
5
08-10-2021, 05:41 AM
#7
Here and it's all good
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EpicLegendGirl
08-10-2021, 05:41 AM #7

Here and it's all good

D
DantBossGamer
Member
191
08-11-2021, 02:33 PM
#8
Not at the highest quality options, but likely suitable for playable performance.
D
DantBossGamer
08-11-2021, 02:33 PM #8

Not at the highest quality options, but likely suitable for playable performance.

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MattIXC
Member
196
08-11-2021, 03:25 PM
#9
You're correct, the difference becomes noticeable at higher refresh rates. At 60Hz, 100fps feels smoother than 200fps, but 200fps offers much better motion fluidity for things like mouse movement.
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MattIXC
08-11-2021, 03:25 PM #9

You're correct, the difference becomes noticeable at higher refresh rates. At 60Hz, 100fps feels smoother than 200fps, but 200fps offers much better motion fluidity for things like mouse movement.

M
200
08-13-2021, 11:22 AM
#10
Your display is limited to 60 frames per second; exceeding that wastes performance. The perception of smoother motion comes from reduced input lag rather than more frames being shown. For instance, if your computer runs a game at 60 FPS and your monitor operates at 60 Hz, it doesn’t guarantee every frame aligns perfectly with the screen refresh. A higher framerate increases the likelihood that a frame is sent just before the monitor refreshes, improving overall fluidity. (Typically about 16⅔ ms separates each screen update, meaning a frame generated right after a refresh might not be followed by another until the next refresh.)
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monsterman1108
08-13-2021, 11:22 AM #10

Your display is limited to 60 frames per second; exceeding that wastes performance. The perception of smoother motion comes from reduced input lag rather than more frames being shown. For instance, if your computer runs a game at 60 FPS and your monitor operates at 60 Hz, it doesn’t guarantee every frame aligns perfectly with the screen refresh. A higher framerate increases the likelihood that a frame is sent just before the monitor refreshes, improving overall fluidity. (Typically about 16⅔ ms separates each screen update, meaning a frame generated right after a refresh might not be followed by another until the next refresh.)

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