Yes, there is space for heroes of the storm.
Yes, there is space for heroes of the storm.
It was enjoyable to play, and the community stays positive, which enhances the experience
I won't have time to play it much since I'm working full-time and attending college full-time this fall.
Enjoying the experience so far. The game's competitive nature always brings out some level of rivalry, but it doesn't harshly penalize newcomers or mediocre players—this is what helps it thrive. It motivates teamwork since collaboration is essential for success; you can't rely on yourself alone. The matches tend to be short, usually around 25 minutes, which is a nice contrast to games that drag on endlessly. I personally don’t find Dota/LoL matches appealing, especially when looking for intense competition. As someone noted earlier, if I wanted something truly competitive, I’d prefer Starcraft. It’s really engaging both to play and watch, and you can jump into a team fight almost immediately after the first two minutes. I usually play casually by completing daily quests in quick matches or dive deeper for hours when climbing the hero league. The community seems to embrace this approach—check out this example: http://www.reddit.com/r/heroesofthestorm
The streamlined method for character creation, assets, and map management all fit perfectly with HOTS. I believe it offers the clearest path compared to traditional multiplayer games. Let's be honest. Why add mechanics to quantify "player skill" such as creep score or denial when most damage in games like Dota2 or League is purely skill-based? Heroes of the Storm excels at getting you into a character and the fight right away. It instantly boosts enjoyment by letting you dive in and play without delays. I'm confident the community will adapt it to be more competitive. You don't require "competitive mechanics" to make a game competitive—Pokemon shows us that a strong core can support a thriving scene. If people love it, a competitive vibe will naturally emerge. It's not about forcing competition; it's about letting passion drive the experience.
Previously enjoyed League of Legends. Experimented with DotA. Now occasionally plays HotS with friends. The MOBA scene feels very crowded right now.