Yes, the reboot needs better body physics.
Yes, the reboot needs better body physics.
This topic highlights how real-life physics often surpasses video game realism. While the diving suit in Tomb Raider Underworld is questionable, it’s worth noting that in a world with characters like Bayonetta, Lara could definitely have some movement. The static appearance might seem odd, but in-game performance is much more consistent.
Hey, I’m not suggesting anything inappropriate about the actresses’ appearances. I just think adding a bit of natural movement would make more sense. As for the bigger picture, it seems like the team might have overstepped in how they portray Lara. She’s already a tough, capable character—strong enough to handle intense situations without needing extra physical traits. From a business standpoint, keeping her relatable could actually help retain fans and maintain the game’s reputation. It’s about balancing creativity with respect for her role as a complex protagonist.
Fine, but you quoted Dead or Alive 5 as an example of the physics you were talking about, and the clear emphasis is on sexualizing the characters. I get that this may not be your intended point, but it does affect it. But ask yourself this. Is it necessary? Will it affect you enjoyment of the game or affect the portrayal that she is a human female? I doubt that this is truly the case, but if it is, then you just want eye candy and the sexualization. They have not dehumanized her, they have only humanized here further. Jiggles =/= humanity. Do you complain about male portrayals in games and their abilities in the same light? I highly doubt that. Would boob physics be appropriate, actually yes, but that is far down the list of physics needing to be added/improved in the game. Heck the added hair physics plays far more into the realism then boob physics ever could. If you need the jiggle, Dead or Alive is always there to entertain you.
Ahh yes... I anticipated this might become a 'sexualization' debate... but here I am just focusing on the math. Really, there are intricate calculations involved when trying to model 'breast physics.' Because breasts themselves aren't entirely solid nor completely fluid... Simulating such effects could eventually lead to research on modeling 'fluid inside a flexible, non-rigid container.' Though I'm not sure what practical uses this would have in science, it would be fascinating to explore its potential applications. Also, for those arguing above, would you like to see manboobs paired with 'breast physics'?
I didn't mean to share the link; someone else posted the video. My comment was just about pointing this out. I appreciate you bringing it to my attention—I'll remove the reference so it doesn’t appear in my post. Honestly, I feel like people are jumping to conclusions without enough context. To be clear, I find the game portrayals of Batman’s abilities in games to be unrealistic and out of character, making the experience feel forced and artificial. I even considered discussing this on a forum like Mythbusters, but someone got ahead of me. The Evil Within also had its issues, especially with the protagonist’s over-the-top actions. Many games today make me feel like I’m playing a super-robot, which doesn’t help my experience. I meant it as a casual discussion, not something exaggerated or over-the-top. If it were done poorly, it wouldn’t have been well executed. Ideally, it should be subtle rather than obvious.