Yes, stable overclocks can differ across games.
Yes, stable overclocks can differ across games.
I own a 1070 sc with an i5 processor. Primarily playing overwatch gives me +600 memory performance without any problems, whereas nier automata causes artifacts and reduces my score to +250. Is this because of suboptimal optimization? Overwatch runs at lower settings to improve frames and reduce lag, while nier doesn’t. I didn’t expect this difference to matter during a long stable OC run. Any suggestions or feedback would be appreciated. Thanks.
It simply indicates your overclock is not stable. I experience issues with memory clock zero in NieR using GTX 1080 with 500Mhz memory clock, but my card uses Micron VRAM and it's hard to go further. On the other hand, users with Samsung VRAM managed to achieve speeds from +700 to +900. Refreshed cards offer better memory and can reach even higher levels.
Overwatch doesn't require much memory or core power on the GPU, especially when you boost the clock speed to 600 MHz; the game doesn't really rely on it. Automata is a bit more demanding, and with the same VRAM as the GPU, it consumes a lot of resources.
It simply indicates your overclock is not stable. I experience issues with memory clock zero in NieR using GTX 1080 with 500Mhz memory clock, but my card uses Micron VRAM and it's hard to go further. On the other hand, users with Samsung VRAM managed to achieve speeds from +700 to +900. Updated cards offer better memory and allow even higher performance.
My response matches your original text exactly, maintaining the same length and structure while altering the wording.