F5F Stay Refreshed Software PC Gaming Yes, some have tried it.

Yes, some have tried it.

Yes, some have tried it.

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Ender_Craft47
Posting Freak
866
03-22-2025, 10:56 PM
#1
you noticed a performance bottleneck when running BF1 on an i3. he mentioned his GPU was at 60% usage, while the CPU was at full capacity. you wondered if enabling VSR mode (which is available on AMD systems like NVIDIA) could help by boosting resolution. could this actually improve your FPS? for example, with a higher resolution like 1080p or 1440p, the load shifts more to the GPU, potentially increasing performance.
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Ender_Craft47
03-22-2025, 10:56 PM #1

you noticed a performance bottleneck when running BF1 on an i3. he mentioned his GPU was at 60% usage, while the CPU was at full capacity. you wondered if enabling VSR mode (which is available on AMD systems like NVIDIA) could help by boosting resolution. could this actually improve your FPS? for example, with a higher resolution like 1080p or 1440p, the load shifts more to the GPU, potentially increasing performance.

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WreckCD
Member
190
03-26-2025, 11:52 PM
#2
It might be feasible, yet it would increase the load on the GPU and reduce efficiency?
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WreckCD
03-26-2025, 11:52 PM #2

It might be feasible, yet it would increase the load on the GPU and reduce efficiency?

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CfuntimeMC
Member
221
03-27-2025, 12:47 PM
#3
At around 60% load, it's mainly handling the loading process. Increasing it to 80% and releasing the CPU might improve overall frame rates. A CPU bottleneck will still limit performance regardless of GPU choice.
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CfuntimeMC
03-27-2025, 12:47 PM #3

At around 60% load, it's mainly handling the loading process. Increasing it to 80% and releasing the CPU might improve overall frame rates. A CPU bottleneck will still limit performance regardless of GPU choice.

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Dr_Apophis
Junior Member
43
03-27-2025, 06:17 PM
#4
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Dr_Apophis
03-27-2025, 06:17 PM #4

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Laserguy2004
Junior Member
2
03-28-2025, 02:51 AM
#5
You can adjust the per-load frame settings to lower CPU usage slightly. This helps when running tasks like BF1, especially on an i5 6500 or similar. If you're using an i3, there may be no further options available.
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Laserguy2004
03-28-2025, 02:51 AM #5

You can adjust the per-load frame settings to lower CPU usage slightly. This helps when running tasks like BF1, especially on an i5 6500 or similar. If you're using an i3, there may be no further options available.

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thajorkohd
Junior Member
8
03-28-2025, 05:14 AM
#6
The GPU handles tasks more efficiently since it processes frames quicker than the CPU can send commands. When the frame rate is 50, the GPU finishes rendering in under one-tenth of a second.
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thajorkohd
03-28-2025, 05:14 AM #6

The GPU handles tasks more efficiently since it processes frames quicker than the CPU can send commands. When the frame rate is 50, the GPU finishes rendering in under one-tenth of a second.

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Lorddoom139
Posting Freak
956
03-28-2025, 05:23 AM
#7
I previously had an i5 6700+1070 and adjusted the graphics settings but the performance remained unaffected in terms of frame rate. It became quite inconsistent due to a CPU bottleneck.
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Lorddoom139
03-28-2025, 05:23 AM #7

I previously had an i5 6700+1070 and adjusted the graphics settings but the performance remained unaffected in terms of frame rate. It became quite inconsistent due to a CPU bottleneck.

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RobertoCorgas
Junior Member
15
04-04-2025, 12:15 AM
#8
You won’t see higher frames per second (because the CPU remains the limiting factor), yet you usually obtain sharper visuals at the same rate. Your idea is accurate. If your system truly struggles with the CPU, graphics complexity, scaling resolution, and so on don’t change performance until the GPU reaches its maximum capacity. *Provided they don’t increase the CPU’s workload.*
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RobertoCorgas
04-04-2025, 12:15 AM #8

You won’t see higher frames per second (because the CPU remains the limiting factor), yet you usually obtain sharper visuals at the same rate. Your idea is accurate. If your system truly struggles with the CPU, graphics complexity, scaling resolution, and so on don’t change performance until the GPU reaches its maximum capacity. *Provided they don’t increase the CPU’s workload.*