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Yes, SLI can function on Linux.

Yes, SLI can function on Linux.

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DeskFan
Member
56
06-26-2016, 11:42 AM
#1
Some users confirm SLI functions on Linux, but compatibility varies by game. Check specific titles for support before setting up.
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DeskFan
06-26-2016, 11:42 AM #1

Some users confirm SLI functions on Linux, but compatibility varies by game. Check specific titles for support before setting up.

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BlueStar_LH
Posting Freak
842
07-18-2016, 04:32 AM
#2
Provided the drivers work, I don't see much reason for SLI not to work. I'm not aware of many games that are written differently on Linux versus Windows that would remove/keep multi GPU support.
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BlueStar_LH
07-18-2016, 04:32 AM #2

Provided the drivers work, I don't see much reason for SLI not to work. I'm not aware of many games that are written differently on Linux versus Windows that would remove/keep multi GPU support.

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audi497mks
Senior Member
601
07-18-2016, 12:44 PM
#3
I put my GTX 690 on a Linux system for a short time, essentially combining two GTX 680 cards onto one card. It supports SLI to utilize both GPUs, but on Linux it appears as two separate cards without an option to activate SLI.
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audi497mks
07-18-2016, 12:44 PM #3

I put my GTX 690 on a Linux system for a short time, essentially combining two GTX 680 cards onto one card. It supports SLI to utilize both GPUs, but on Linux it appears as two separate cards without an option to activate SLI.

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TardisImpala
Member
71
07-18-2016, 04:43 PM
#4
Check if the driver is available for that card on Linux. Try launching the Nvidia Control Panel to see if it works.
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TardisImpala
07-18-2016, 04:43 PM #4

Check if the driver is available for that card on Linux. Try launching the Nvidia Control Panel to see if it works.

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ObviouslyPepe
Junior Member
20
07-25-2016, 11:27 PM
#5
Yep, the system doesn’t have the card installed yet, so I can’t run tests. I managed to launch the control panel before, and everything seemed fine except for the absence of SLI. It’s not compatible with my setup either. For my brother’s 690, a card would be great if SLI is supported on Linux.
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ObviouslyPepe
07-25-2016, 11:27 PM #5

Yep, the system doesn’t have the card installed yet, so I can’t run tests. I managed to launch the control panel before, and everything seemed fine except for the absence of SLI. It’s not compatible with my setup either. For my brother’s 690, a card would be great if SLI is supported on Linux.

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Tariax
Member
55
07-27-2016, 11:51 AM
#6
Check whether upcoming titles use multiple GPUs.
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Tariax
07-27-2016, 11:51 AM #6

Check whether upcoming titles use multiple GPUs.

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CadBane_
Member
109
07-28-2016, 02:22 AM
#7
It seems straightforward to solve the problem. The main issue is I don’t have a backup SSD right now. I handed them over to my brother, which means I can’t set up Linux at the moment.
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CadBane_
07-28-2016, 02:22 AM #7

It seems straightforward to solve the problem. The main issue is I don’t have a backup SSD right now. I handed them over to my brother, which means I can’t set up Linux at the moment.

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BookMix
Member
207
07-30-2016, 03:03 AM
#8
This implies you need to modify the xorg.conf file using the provided guidance.
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BookMix
07-30-2016, 03:03 AM #8

This implies you need to modify the xorg.conf file using the provided guidance.

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bishopboys68
Posting Freak
899
07-30-2016, 04:22 AM
#9
When games aren't built with SLI in mind, enabling it becomes impossible. Most Windows titles are sli compatible now, but when ported to Linux, developers usually add a translation layer to change DirectX to OpenGL—similar to WINE. Instead of rewriting entire game engines, they simply install a conversion tool. Major publishers such as Feral Interactive handle this well. (Search for indirectx) It’s clear the challenges of adding SLI support in ports are significant.
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bishopboys68
07-30-2016, 04:22 AM #9

When games aren't built with SLI in mind, enabling it becomes impossible. Most Windows titles are sli compatible now, but when ported to Linux, developers usually add a translation layer to change DirectX to OpenGL—similar to WINE. Instead of rewriting entire game engines, they simply install a conversion tool. Major publishers such as Feral Interactive handle this well. (Search for indirectx) It’s clear the challenges of adding SLI support in ports are significant.

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willdoespixel
Member
208
08-06-2016, 02:21 PM
#10
If the drivers are compatible with Linux, I don't see why they shouldn't.
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willdoespixel
08-06-2016, 02:21 PM #10

If the drivers are compatible with Linux, I don't see why they shouldn't.