F5F Stay Refreshed Software PC Gaming Yes, Mantle and DX12 are designed to leverage multiple cores for improved performance.

Yes, Mantle and DX12 are designed to leverage multiple cores for improved performance.

Yes, Mantle and DX12 are designed to leverage multiple cores for improved performance.

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FreelyPvP
Junior Member
20
06-24-2016, 09:18 PM
#1
Games typically run on 4 cores, so Mantle and DX12 wouldn't gain much from i7s or FX8300s. Thread distribution doesn't change much, and performance gains from more cores would likely be limited without better software optimization.
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FreelyPvP
06-24-2016, 09:18 PM #1

Games typically run on 4 cores, so Mantle and DX12 wouldn't gain much from i7s or FX8300s. Thread distribution doesn't change much, and performance gains from more cores would likely be limited without better software optimization.

Z
zMisterio
Junior Member
38
07-16-2016, 07:13 AM
#2
Perhaps we should wait.
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zMisterio
07-16-2016, 07:13 AM #2

Perhaps we should wait.

K
Kaisonstone
Junior Member
14
07-17-2016, 09:28 PM
#3
It seems the decision rests with the game developers.
K
Kaisonstone
07-17-2016, 09:28 PM #3

It seems the decision rests with the game developers.

3
3Edge
Senior Member
718
07-19-2016, 07:20 AM
#4
I concur. From what I grasp, these current games are designed with these constraints in mind, so using them on dx12/mantle wouldn’t alter anything. I believe we won’t find any backports, meaning only fresh releases would gain from this.
3
3Edge
07-19-2016, 07:20 AM #4

I concur. From what I grasp, these current games are designed with these constraints in mind, so using them on dx12/mantle wouldn’t alter anything. I believe we won’t find any backports, meaning only fresh releases would gain from this.

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shaanpatel101
Junior Member
14
07-19-2016, 10:58 AM
#5
Yep.DX12 enhances the delay between CPU units and boosts the demand for single-thread efficiency to better serve the GPU. It’s unrelated to optimizing for 6 or 8 cores.
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shaanpatel101
07-19-2016, 10:58 AM #5

Yep.DX12 enhances the delay between CPU units and boosts the demand for single-thread efficiency to better serve the GPU. It’s unrelated to optimizing for 6 or 8 cores.