Yes, I can handle high-resolution displays.
Yes, I can handle high-resolution displays.
Honestly, unless you invest in something top-notch, I don’t think there’s a huge difference between resolutions. I’ve tried both and still favor my 27-inch Samsung screen at 1920x1080. The smoother performance feels better with less strain on the system. That’s just my opinion.
It was necessary to adjust the .exe for Metal Gear Solid TPP and GZ so they would function properly at 21:9 resolutions. Sometimes achieving this requires using Nvidia Surround. Now I'm aiming to run any game in 1440p or 4K, though it can be tricky to get custom ratios working.
You're mostly right, just don't be so certain about it. Most games today do not require workarounds for common resolutions, even those over 1080p, but there's probably at least a few very poor ports that do. Also, 16:9 and 16:10 resolutions are more consistently supported than 21:9, so those with ultra-widescreen monitors often have more work to do. It's pretty rare that you'd ever need to modify an executable file. I think the last time I had to do that was to enable native 1080p rendering in X-Wing Alliance, a game from 1999 that has a 1600x1200 maximum resolution by default. In most games, even some pretty bad ports, you'd change the resolution and other user-accessible settings in a configuration file of some sort, such as a .ini. Normally they are in plain english and can be opened in Notepad, whereas you need a hex editor for an executable.
Well, when we look at games from the past decade—including Dark Souls—the situation changes a lot. Unmodded DS1 is locked at 720p, but you can adjust it to whatever resolution you choose in-game. DSFix isn't limited to just improving frame rates. When you think about poor mobile versions and JRPGs, the numbers are likely even bigger than you realize.
You can still turn on DSR even without a high-res screen. If you're using AMD, try running NVIDIA or VSR to demonstrate that you can launch a standard game and play it at resolutions above 1080p.