Yes, high router CPU usage can lead to packet loss if it causes the device to drop packets or slow down processing.
Yes, high router CPU usage can lead to packet loss if it causes the device to drop packets or slow down processing.
You're experiencing packet loss in games, and your router seems to be heavily loaded. The high CPU usage suggests it might be struggling with the traffic. Your gigabit connection should handle the load, but if the university network was previously unstable, it could still be contributing. To pinpoint the issue, check for lag or disconnections during gameplay and see if other devices on the same network are affected.
Running a traceroute during the process helps monitor its path and performance in real time.
It occurs briefly—about a quarter or half second—then things return normally again. Would there be another method? It would be almost unfeasible for me to catch it accurately... Also, which domain should I follow to track the route? The game servers? Google.com? To your router?
gameservers are recommended, though results can vary based on firewall settings. If the game runs every 10 seconds for just half a second, performance may be too low. Consider using pings to devices in your network to detect changes and likely see increased latency during those intervals. (ping -t for continuous monitoring)
I don't have that information. Could you check the router's documentation or settings?
I noticed your router might be contributing to the problem, even partially. There seem to be buffer overflow issues when the router's resources are at full capacity. Even though it doesn’t fully fix the issue, upgrading to a new router would likely be a good move if your usage is pushing it to its limits.
It's conceivable given a gigabit link and a faulty router, especially if you bypassed the usual setup. The best performance you got suggests the issue lies with the router itself.