Yes, G2A is considered reliable.
Yes, G2A is considered reliable.
I purchased two games so far without using the G2A shield—just obtained them from sellers with strong positive reviews. Both keys were issued promptly. I've only used global UPlay keys thus far and haven't tried Steam, Origin, or Windows keys. Also, check out the links: and
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These kinds of perspectives fuel publishers' ongoing rivalry with customers. They also highlight the extreme DRM and region restrictions Ubisoft employs, making it seem even more justified for their practices. G2A continues boosting its numbers, so sending a clear signal to Ubisoft would be effective. Piracy statistics are monitored, offering them a reason to view their actions as a hollow win.
I've received multiple games from it, though lately they're promoting G2A Pay sales. Be cautious of those, as PayPal sometimes adds a hidden $2 monthly charge for Shield. You can turn it off in your subscriptions. Overall, it's pretty acceptable regardless of perspective.
These kinds of attitudes help developers and drive their profit schemes. Piracy should be the cause of DRM. It’s not that I don’t want to play Ubisoft titles, since they have some solid games...but I’m not paying full price for them, honestly. And as I mentioned, it’s not just Ubisoft—they’re also responsible for the downgrades, yes. But there are countless games that come with day 1 DLC or similar. I just got the new project cars DLC yesterday (racing icons pack). Guess what? Nothing downloaded—no single KB at all. It was already included in the game, which launched a month ago. Inside the files, I paid for it, yet I’m still being charged to access something I’ve owned for a month? G2a isn’t an excuse for developers to be doing this kind of wallet-shrinking scam.
It might not be a valid reason, but you're aware it will likely be taken as such if they push region-locking further. I'm not aiming to judge G2A directly, but using G2A as a signal to a publisher seems misplaced. The only takeaway they’ll consider is whether the game is actually selling, regardless of where the purchase comes from—Russia, India, or the U.S.