F5F Stay Refreshed Software PC Gaming Yes, 8GB of VRAM is sufficient even without ray tracing.

Yes, 8GB of VRAM is sufficient even without ray tracing.

Yes, 8GB of VRAM is sufficient even without ray tracing.

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152
03-27-2018, 03:31 PM
#11
Raytracing demands greater GPU power, involving higher V RAM consumption to keep track of BVHs and also temporary outcomes during ray intersection checks.
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alondra_malfoy
03-27-2018, 03:31 PM #11

Raytracing demands greater GPU power, involving higher V RAM consumption to keep track of BVHs and also temporary outcomes during ray intersection checks.

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226
03-28-2018, 03:29 AM
#12
What are the main responsibilities? It seems you're asking about the specific duties or areas of focus. The 9060xt appears to handle tasks that are somewhat vague, like general productivity. While the 9000 offered significant contributions in that space, and certain productivity tools don't fully leverage Nvidia or AMD technologies, the 9060xt is expected to perform well beyond just basic functions. It's also worth noting that GTA 6 isn't available on PC for a couple of years, and RT at 1080p won't be supported.
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CrimsonGuard34
03-28-2018, 03:29 AM #12

What are the main responsibilities? It seems you're asking about the specific duties or areas of focus. The 9060xt appears to handle tasks that are somewhat vague, like general productivity. While the 9000 offered significant contributions in that space, and certain productivity tools don't fully leverage Nvidia or AMD technologies, the 9060xt is expected to perform well beyond just basic functions. It's also worth noting that GTA 6 isn't available on PC for a couple of years, and RT at 1080p won't be supported.

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xBREAD_STICKx
Junior Member
20
04-11-2018, 02:54 PM
#13
The GPU job needing higher resources isn't influenced by the total GPU resources available. You notice that inconsistency? For RT you actually need more VRAM.
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xBREAD_STICKx
04-11-2018, 02:54 PM #13

The GPU job needing higher resources isn't influenced by the total GPU resources available. You notice that inconsistency? For RT you actually need more VRAM.

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Bogokasa
Junior Member
17
04-11-2018, 08:53 PM
#14
Tests featuring RT are near the end of the video (from 12 minutes onward). Unless maximizing productivity is crucial and the AMD version is significantly worse, the 9060XT with 16GB is a superior choice. Yes, FSR performs slightly less than DLSS, but pairing it with 5060+DLSS is akin to trying to polish a toilet. In contrast, using a 9060XT with 16GB or a 5060 Ti with 16GB will actually yield better results right away. (Summary: 9060XT 16GB combined with FSR outperforms 5060 8GB + DLSS at any time) Also note that both DLSS and FSR consume more VRAM, so DLSS on a 5060 8GB might not noticeably boost FPS in certain games.
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Bogokasa
04-11-2018, 08:53 PM #14

Tests featuring RT are near the end of the video (from 12 minutes onward). Unless maximizing productivity is crucial and the AMD version is significantly worse, the 9060XT with 16GB is a superior choice. Yes, FSR performs slightly less than DLSS, but pairing it with 5060+DLSS is akin to trying to polish a toilet. In contrast, using a 9060XT with 16GB or a 5060 Ti with 16GB will actually yield better results right away. (Summary: 9060XT 16GB combined with FSR outperforms 5060 8GB + DLSS at any time) Also note that both DLSS and FSR consume more VRAM, so DLSS on a 5060 8GB might not noticeably boost FPS in certain games.

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ZazaPanda
Member
151
04-12-2018, 03:10 AM
#15
I strongly advise against purchasing an 8GB card. It's a complete waste of money and I doubt it will perform well in any new triple A games. It even struggles with many existing triple A titles.
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ZazaPanda
04-12-2018, 03:10 AM #15

I strongly advise against purchasing an 8GB card. It's a complete waste of money and I doubt it will perform well in any new triple A games. It even struggles with many existing triple A titles.

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Robater
Member
86
05-02-2018, 03:20 PM
#16
he plans to work on AI and ML engineering. i mentioned they need gpus and wondered if amd cards can handle those tasks plus general video editing.
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Robater
05-02-2018, 03:20 PM #16

he plans to work on AI and ML engineering. i mentioned they need gpus and wondered if amd cards can handle those tasks plus general video editing.

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Knatterkopf
Member
52
05-06-2018, 10:35 PM
#17
playing modern 1440p DLSS medium cyberpunk, mindseye and a few others that i haven't tried yet. it runs smoothly on my 4060, so i thought 8 would be sufficient. other titles might not be optimized for the PS5, and 5060 is fast compared to an 2080ti. with ps5's 8GB VRAM, these games should work fine if they're released soon. i just dislike some poorly optimized releases during the PS5 era.
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Knatterkopf
05-06-2018, 10:35 PM #17

playing modern 1440p DLSS medium cyberpunk, mindseye and a few others that i haven't tried yet. it runs smoothly on my 4060, so i thought 8 would be sufficient. other titles might not be optimized for the PS5, and 5060 is fast compared to an 2080ti. with ps5's 8GB VRAM, these games should work fine if they're released soon. i just dislike some poorly optimized releases during the PS5 era.

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BPGUENTZEL
Member
189
05-13-2018, 12:35 PM
#18
Additional details? Cover all textures for that zone plus... what? The GPU relies on VRAM for a temporary storage area during various operations like AA, ray tracing, scaling or w/e. This space is limited in size, acting almost like a fixed part of total VRAM consumption since it processes sections of each object one by one. It gets placed in a distinct VRAM region and isn’t included in the visible "VRAM usage" on your monitor. This means it continuously transfers data in and out, handling reads, calculations, and writes simultaneously while also managing textures, models, and other assets needed for rendering. A faster GPU handles this more efficiently, delivering frames quicker. But here’s the issue: a 128-bit bus isn’t sufficient for the constant data movement, particularly under heavier "Ultra" settings. It causes congestion and slows down the rendering pipeline.
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BPGUENTZEL
05-13-2018, 12:35 PM #18

Additional details? Cover all textures for that zone plus... what? The GPU relies on VRAM for a temporary storage area during various operations like AA, ray tracing, scaling or w/e. This space is limited in size, acting almost like a fixed part of total VRAM consumption since it processes sections of each object one by one. It gets placed in a distinct VRAM region and isn’t included in the visible "VRAM usage" on your monitor. This means it continuously transfers data in and out, handling reads, calculations, and writes simultaneously while also managing textures, models, and other assets needed for rendering. A faster GPU handles this more efficiently, delivering frames quicker. But here’s the issue: a 128-bit bus isn’t sufficient for the constant data movement, particularly under heavier "Ultra" settings. It causes congestion and slows down the rendering pipeline.

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Strxfinq
Junior Member
10
05-13-2018, 07:03 PM
#19
The PS5 offers 16GB of shared memory and isn't restricted to using just 8GB for graphics. For AI and ML, AMD should be avoided, along with 8GB cards since VRAM becomes even more critical. Make sure you don't run out of VRAM on the 5060—once it's gone, performance drops significantly. Cyberpunk 2077 has become outdated after five years, while other games are updated and optimized.
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Strxfinq
05-13-2018, 07:03 PM #19

The PS5 offers 16GB of shared memory and isn't restricted to using just 8GB for graphics. For AI and ML, AMD should be avoided, along with 8GB cards since VRAM becomes even more critical. Make sure you don't run out of VRAM on the 5060—once it's gone, performance drops significantly. Cyberpunk 2077 has become outdated after five years, while other games are updated and optimized.

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thenanerpus
Member
52
05-14-2018, 05:02 AM
#20
The video I referenced indicates your misunderstanding regarding VRAM usage for ray tracing. Even at 1080p, it typically requires more than 1GB, and often several. Not all games load entire scenes into VRAM; many are selective, loading additional textures like reflections and refractions only when necessary for light ray calculations. They also manage other data such as intermediate results and extra geometry. I won’t claim expertise on this, but your assertion that "VRAM usage isn’t much related to ray tracing; the GPU handles it" is clearly contradicted by the evidence.
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thenanerpus
05-14-2018, 05:02 AM #20

The video I referenced indicates your misunderstanding regarding VRAM usage for ray tracing. Even at 1080p, it typically requires more than 1GB, and often several. Not all games load entire scenes into VRAM; many are selective, loading additional textures like reflections and refractions only when necessary for light ray calculations. They also manage other data such as intermediate results and extra geometry. I won’t claim expertise on this, but your assertion that "VRAM usage isn’t much related to ray tracing; the GPU handles it" is clearly contradicted by the evidence.

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