World of Warcraft without talent trees... sounds really bad.
World of Warcraft without talent trees... sounds really bad.
I used to play WoW during Burning Crusade times. I just installed it now to explore before WoW Classic releases, and I was confused about the talents and character development features. I believed they became active at level 10, but I wasn’t noticing any character growth. I checked the details, and it looks like talent trees are no longer available in the game since a recent update—probably a long time ago.
I can't understand why this would be a change. Isn't earning points and customizing your character one of the most engaging parts? Now it seems like just picking from predefined character options, which isn’t as rewarding. I’m not sure what the current experience is like since I haven’t played much.
It feels like talent trees have been removed, which seems to simplify the game and take away something valuable for many players. WoW Classic should be even better than the original because it keeps that meaningful character-building aspect. What do you think?
WoW is now considered a dead game by many. It seems to be slowly dying away. People often recall the old times for the wrong reasons and don’t remember the terrible grinding it involved just to level up... I remember spending a lot of time in the Barrens grinding mobs for hours, because there weren’t enough quests to cover everything so I could keep progressing. I believe if people truly remember what it was like, they’ll likely avoid it altogether.
Horrible? The grind was half the fun!
People admired a lvl 60 BITD because it required such effort to reach. With a few epic items, you became the focus wherever you went. Now every nine-year-old who’s been playing casually for a month has half a dozen lvl 120 characters with full epic gear and likely some legendary pieces.
I’ve played WoW from Vanilla to WotLK. I stopped when it got too easy to level up.
Recently, I joined a few Vanilla servers, but they were disappointing—either because of technical issues or the type of players they drew. The game itself was still enjoyable.
When rare items are given freely, they lose their uniqueness and special feel. When mounts, levels, and abilities are common, their value diminishes. Without achievements tied to a status, it becomes meaningless. Modern WoW appears to be a superficial illusion, making everything seem epic when it's not. Here are some videos of popular players who played WoW Classic and thought it was overly idealized, yet they really enjoyed it. One player mentions in his first impression video that he expected to dislike it, but ended up loving it.
WoW has been gone for years. That game and their completely silly marketing strategies... you can buy gold from Blizzard now! Like what the hell... I still hope for WoW Classic, but given how they operate, it’s likely to be messed up in 2-3 months after launch, when those who came just for the hype realize Wow used to be a really tough and grind-heavy game. And then Blizzard jumps on the emergency button and starts pushing their usual nonsense.
Since Mists of Pandaria, the WoW talent trees have disappeared, according to what I remember. The new "trees" now let players freely tweak special abilities and similar features, making a big difference in how classes or specs are played. Regarding the game's condition, it has been slipping down since Wrath of the Bitch King made the experience much more forgiving and flooded the scene with epic content. They attempted to improve things with Cataclysm, but by then it was too late—the community had grown accustomed to games being easygoing.
Despite this, Mists of Pandaria and Cataclysm still felt quite engaging to me. Warlords of Draenor and Legion disrupted the game by adding randomness to gear progression, making everything feel less rewarding. I’m planning to switch to WoW Classic so a friend and I can dominate the alliance while we level up, but I doubt I’ll stick around once I hit max level.
EDIT: Honestly, I think I won’t be able to play WoW Classic for more than a month. Two points in total. The reason WoW Classic and TBC became legendary was that at launch, no other game matched the scale of the world, the community, the factions, and the deep lore from WarCraft 3.
Nowadays, WarCraft lore is tainted, and countless other games provide everything WoW once did. Plus, we’re all 15 years older and can’t stand waiting months for a purple item in a video game.
That's where your understanding goes wrong. It was actually what made people enjoy it. Achieving three max level characters with epic and blues was a real accomplishment. Now it's easier to do it casually, in just one week, or you can even purchase the level boost. If you struggled because there weren't other quests to do, that was a mistake. There are countless ways to earn XP in classic.