Witcher 3's boss battle falls short, with some unexpected twists.
Witcher 3's boss battle falls short, with some unexpected twists.
After a pause from The Witcher 3—something I really enjoyed and invested many hours in—I returned today to wrap up everything. The new update made it feel timely, so I tackled the Imlerith boss at the mountain’s peak. Everything seemed set for a tough battle, but I managed to beat him on the toughest setting without suffering much damage. Just a quick Quen sign and one skill were enough. Initially, I rolled twice each time he attacked; he mirrored my timing, landing hits behind me before his second strike. I executed rapid bursts, repeating until his shield dropped in beast mode. At that point, I thought victory was near—but then he ramped up his aggression. The game opened up every few attacks when he recovered from strong hits, which would have been fine without my dodging skill. I didn’t realize I had it until I realized I survived thanks to it. I even tried to make the fight harder by skipping decoctions, but it still felt too fast, like a God of War boss. Overall, the battle was swift and easy, which left me feeling let down. Anyone else feel this way about the boss encounters? I think it’s wise not to complete all side quests before tackling the main story, as difficulty drops significantly. I started at level 29, using my enhanced gear and better weapons since level 25 restricted crafting. I loved most of the game, especially Gwent, but I’d prefer a bit more challenge on harder settings.
The game really becomes more challenging in the initial ten levels, or perhaps it doesn’t add new enemy features before you discover a lot more powers than the previous boss battles were easy. I didn’t mind at all—just wanted to watch the story conclude.
It could be worthwhile to purchase and enjoy it once you finish Witcher 3.
It’s not necessarily a bad thing at all. A less confident, newer Geralt could gain valuable lessons from his time with those who struggle. There’s a feeling of strength in RPGs: I recall games like Baldur's Gate where early players felt powerless against wolves but by the end could control time and become an unstoppable force on their path to divinity. I’d love to play more as Ciri—she truly brings joy as the ultimate, fearless ninja.
The approach involves using two rolls combined with a quick assault. Focus on Quen and Yrden, activate your shield, and set up a trap. While enemies attack, avoid being hit so they die from contact. For the final boss, this tactic proved successful. Beyond level 30, your Quen shield becomes powerful—just stand still and let enemies take damage from repeated touches. I also invested heavily in upgrades, which made the challenge much more manageable.
I'm considering refreshing my skills again. Some early signs still interest me, though I don't mind skipping them now. I used Quen a bit but never updated it except for the hold-down feature that restores HP when hit. Most of my points are in attacks—six attack slots, three signs, and three random/misc items active at the moment. I prefer light armor and quick attacks; I used Ignition often before, but now it feels less useful, especially at higher levels. Maybe it's because I haven't given it enough points beyond the first five.