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Witcher 3 DLSS 4 Settings for DX12

Witcher 3 DLSS 4 Settings for DX12

S
SkyL4la
Junior Member
18
01-07-2019, 10:38 AM
#1
In the Nvidia app, it located the Witcher 3 Game and supports using DLSS Override Model Preset with the latest setting. Changing this option ensures compatibility with DX12. The app automatically detects the game version, but launching directly from it may still default to DX11. It seems the preset applies either to the executable file or the game directory, depending on how it’s configured.
S
SkyL4la
01-07-2019, 10:38 AM #1

In the Nvidia app, it located the Witcher 3 Game and supports using DLSS Override Model Preset with the latest setting. Changing this option ensures compatibility with DX12. The app automatically detects the game version, but launching directly from it may still default to DX11. It seems the preset applies either to the executable file or the game directory, depending on how it’s configured.

K
KandyApple
Member
61
01-14-2019, 06:10 PM
#2
Find the latest update that includes an overlay in-game to identify your DLSS version. It should appear directly within the app without needing to launch it from the launcher. I’ve tested it on the GOG version of Witcher, and it works fine. If it doesn’t function properly, please let me know and create a video explaining the issue. Also, if you upgraded to the NV app and didn’t uninstall, reinstall the new version and refresh the game list—it usually resolves many problems.
K
KandyApple
01-14-2019, 06:10 PM #2

Find the latest update that includes an overlay in-game to identify your DLSS version. It should appear directly within the app without needing to launch it from the launcher. I’ve tested it on the GOG version of Witcher, and it works fine. If it doesn’t function properly, please let me know and create a video explaining the issue. Also, if you upgraded to the NV app and didn’t uninstall, reinstall the new version and refresh the game list—it usually resolves many problems.

R
RediiN
Member
79
01-15-2019, 02:35 AM
#3
Thanks for your encouragement! I'll give it a shot.
R
RediiN
01-15-2019, 02:35 AM #3

Thanks for your encouragement! I'll give it a shot.

X
xSaraa
Member
66
01-24-2019, 03:02 PM
#4
Oh right, they included the frame generation and additional DLL updates too.
X
xSaraa
01-24-2019, 03:02 PM #4

Oh right, they included the frame generation and additional DLL updates too.

I
ImSilva_Pt
Member
137
01-24-2019, 03:44 PM
#5
It's definitely improved a lot now. I also notice the K preset works better since the motion blur from TAA and DLSS CNN has disappeared, making a big difference in the game.
I
ImSilva_Pt
01-24-2019, 03:44 PM #5

It's definitely improved a lot now. I also notice the K preset works better since the motion blur from TAA and DLSS CNN has disappeared, making a big difference in the game.

A
Angelclaw
Junior Member
47
01-24-2019, 05:31 PM
#6
I noticed the Nvidia driver DLL swapper sometimes fails. A registry adjustment can trigger a pop-up during launch that displays the DLSS version loaded. To confirm functionality, it’s best to download the latest .DLL from techpowerup and replace it manually in your game files. This should apply to all three features—DLSS upscaling, frame generation, and ray reconstruction. If your game only uses upscaling, just swap one DLL. It’s safe regarding anti-cheat measures. You’re essentially doing the same process as the official Nvidia driver, but manually. So far, aside from a rare case, every game I tested accepted the new DLLs and operated normally. Lords of the Fallen is the only exception; it refuses to load the updated version unless you launch it without EAC. Still, I wasn’t banned for using the other DLL. DLSS didn’t appear in graphics settings, while EAC blocked the newer file from loading at launch.
A
Angelclaw
01-24-2019, 05:31 PM #6

I noticed the Nvidia driver DLL swapper sometimes fails. A registry adjustment can trigger a pop-up during launch that displays the DLSS version loaded. To confirm functionality, it’s best to download the latest .DLL from techpowerup and replace it manually in your game files. This should apply to all three features—DLSS upscaling, frame generation, and ray reconstruction. If your game only uses upscaling, just swap one DLL. It’s safe regarding anti-cheat measures. You’re essentially doing the same process as the official Nvidia driver, but manually. So far, aside from a rare case, every game I tested accepted the new DLLs and operated normally. Lords of the Fallen is the only exception; it refuses to load the updated version unless you launch it without EAC. Still, I wasn’t banned for using the other DLL. DLSS didn’t appear in graphics settings, while EAC blocked the newer file from loading at launch.