Witcher 2 review: essential advice and top tips for new players.
Witcher 2 review: essential advice and top tips for new players.
It’s understandable you’re upset, but we made this decision intentionally. We didn’t do anything to hurt your feelings; our goal was to shape the experience as we saw fit. Personally, I haven’t had any issues with it after spending over 150 hours playing. Just because someone disagrees doesn’t mean it’s a mistake—opinions vary, but that doesn’t change the fact. And honestly, you’re the one who got frustrated when others didn’t see your perspective.
Review the initial comment and all the spam, only a few posts are helpful or constructive. Seems like they're missing now. I really dislike unreal, inconsistent body limitations. This is the worst game concept ever. It drops to 0.1x10^negative infinity / 10, causing total loss of immersion when it happens—finish a boss fight on hard difficulty without any fun.
Perhaps the battle should be more direct rather than letting players figure out that half of it is flawed, which then makes acquiring the skill unnecessary since it's rarely the optimal choice. That’s just guesswork—everyone has fallen short. This is PC Master’s mistake. Learning through trial and error isn’t the way; I jump right in and get the hang of it in minutes. I don’t want to waste time hunting for hidden details. You’re all just beginners, so respond with confidence when the combat system is confusing. Your presence here shows you’re not paying attention. You walk into the game expecting a smooth experience, but if you notice any odd inconsistencies right away, your character will die instantly. That’s a solid design choice. I’d rather make a game for people like me and hope it delivers the skill I need. #perfect metaphor Then some forum users point out that many of you are just beginners and your comments sound like they’re trying to explain why you’re confused. It’s not about skill or difficulty—it’s about personal preference in gameplay. Give me a game where, when I see something capable of doing something, I can master it without guessing. If the developers made a mistake by adding a stun effect that lasts too long, they should have started with a simpler mechanic. Otherwise, I’d prefer to play a game that’s straightforward and rewarding from the start. Mod seems to have addressed this issue.
What was the purpose of all this again? It seems like the weapon changes haven't improved and might even be a flaw. I'll need to test the mod to compare it with the standard version. The energy aspect is still puzzling.
It would have been better to maintain the account status as it was before. Could you clarify your points or explain yourself more clearly? Your current way of speaking seems confusing to me. I don’t trust your words much anymore. Yet, I find myself responding to certain prompts occasionally—rarely. Discuss the real issue or just let it slip away from your confusion.
Many people enjoy it while others dislike it. It's an opinion. You purchased the game with enough details explaining your potential dislike for the combat system, yet you dismissed the whole experience because of that one aspect. Just because you don't like a part doesn't mean the game is bad. Have you ever played Dragon Age Origins? You should attempt to defeat a boss in 50 different ways before succeeding. I appreciate that kind of gameplay. When someone claims they love RPGs but criticize its core elements, please consider uninstalling it and playing something enjoyable. And avoid hardcore RPGs altogether.
I understand what an opinion is. I don't want to be seen as just an average person (stupid). I'm playing the game now with the mod—it's great, plus there are other features that take up too much time. The inventory tools are good but the map is missing. See you later.