F5F Stay Refreshed Software Operating Systems Windows Mobile offers a mobile experience built around the Windows operating system.

Windows Mobile offers a mobile experience built around the Windows operating system.

Windows Mobile offers a mobile experience built around the Windows operating system.

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mistercraft77
Posting Freak
900
02-23-2021, 06:11 AM
#11
Never experienced any issues. I doubt it would make a difference. Windows Phone 7 (and earlier versions) worked well, often outperforming iOS at that time. (Smartphones on Android were still in their early stages.) Nokia had some doubts about themselves. They offered limited partnerships, which contributed to Nokia's decline. It wasn't terrible, but there was no app support—services like Snapchat weren't available. Social media tends to drive phone sales.
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mistercraft77
02-23-2021, 06:11 AM #11

Never experienced any issues. I doubt it would make a difference. Windows Phone 7 (and earlier versions) worked well, often outperforming iOS at that time. (Smartphones on Android were still in their early stages.) Nokia had some doubts about themselves. They offered limited partnerships, which contributed to Nokia's decline. It wasn't terrible, but there was no app support—services like Snapchat weren't available. Social media tends to drive phone sales.

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Fergy04
Member
152
02-26-2021, 04:06 AM
#12
I'm going to have to argue against a non-tile interface. It seems like a standout benefit of Windows Phone. You don't have to pick between widgets and app icons like Android does (though there are launchers for Windows Phone UI too). I use small tiles for features I don't need right now, larger ones for things like weather, and medium ones for email. I've also experienced some crashes, but most were linked to my battery dying. I'm likely to keep using my phone until it stops working (also because I don't want to spend money on a new phone—I prefer investing in PC components). In my opinion, app support and the lack of phones contributed to its decline.
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Fergy04
02-26-2021, 04:06 AM #12

I'm going to have to argue against a non-tile interface. It seems like a standout benefit of Windows Phone. You don't have to pick between widgets and app icons like Android does (though there are launchers for Windows Phone UI too). I use small tiles for features I don't need right now, larger ones for things like weather, and medium ones for email. I've also experienced some crashes, but most were linked to my battery dying. I'm likely to keep using my phone until it stops working (also because I don't want to spend money on a new phone—I prefer investing in PC components). In my opinion, app support and the lack of phones contributed to its decline.

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RazerRex
Junior Member
20
03-03-2021, 06:46 PM
#13
I wasn't sure if the problem was hardware or software, but I recall he wasn't alone in facing those challenges. It might have been a small group, but as they say, first impressions matter. Regarding your other comments: I intended to mention cloud-based sync on my end, though it didn't work as expected in my experience. I wasn't familiar with W10 mobile's capabilities, and the Tile UI was quite subjective—I personally disliked it. If most Windows Mobile users enjoyed it, I wouldn't have changed it. I hadn't heard any positive feedback about Continuum either. It seemed to vanish quickly, just like its concept. It appears the issue could stem from a weak idea or inadequate software optimization I didn't understand. I think you were referring to Atom's performance compared to Snapdragon, and I should have made it clearer by adding "and optimizations for the Atom architecture." I also included (or SD 855), which touches on your concern. My note about the Discord app was about its unusually strict size requirements—the only app I'm aware of with that. Concerning X86 apps, scaling might feel odd for some programs and could force them to use a mobile interface for non-docked use. This mirrors the situation with Windows Mobile, which had limited software support. Good observation overall. EDIT: @scottyseng and @floofer's ideas were also covered here.
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RazerRex
03-03-2021, 06:46 PM #13

I wasn't sure if the problem was hardware or software, but I recall he wasn't alone in facing those challenges. It might have been a small group, but as they say, first impressions matter. Regarding your other comments: I intended to mention cloud-based sync on my end, though it didn't work as expected in my experience. I wasn't familiar with W10 mobile's capabilities, and the Tile UI was quite subjective—I personally disliked it. If most Windows Mobile users enjoyed it, I wouldn't have changed it. I hadn't heard any positive feedback about Continuum either. It seemed to vanish quickly, just like its concept. It appears the issue could stem from a weak idea or inadequate software optimization I didn't understand. I think you were referring to Atom's performance compared to Snapdragon, and I should have made it clearer by adding "and optimizations for the Atom architecture." I also included (or SD 855), which touches on your concern. My note about the Discord app was about its unusually strict size requirements—the only app I'm aware of with that. Concerning X86 apps, scaling might feel odd for some programs and could force them to use a mobile interface for non-docked use. This mirrors the situation with Windows Mobile, which had limited software support. Good observation overall. EDIT: @scottyseng and @floofer's ideas were also covered here.

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