Windows experiences a crash due to a BSOD during shader cache compilation and gameplay.
Windows experiences a crash due to a BSOD during shader cache compilation and gameplay.
Do you have a dump file from that crash? The issue involves both storage and memory aspects—Page file acts like extra RAM, while the CPU’s memory controller sits inside it. I’m not confident in DDR4 and newer memory testers; they’ve often reported bad RAM failures. I’d rather run the PC normally with one stick at a time. EDIT: The two additional dump files also indicate the Nvidia driver failing during an interrupt service routine.
No, this occurred before I upgraded my PSU. Most crashes were critical processes failing rather than memory management issues. I’ll check again—would testing on a different CPU help? Perhaps something like the 7800X3D. As I mentioned, I could purchase it; when I first installed the 9800X3D everything was strange and kept glitching. If the problem persists even with the 7800X3D, I’d be upset.
Avoid purchasing new hardware impulsively; return the old one via RMA. The previous crashes were linked to Critical_Process_Died and Memory_Management, indicating issues related to storage or memory. If storage is the concern, the driver might have logged WHEA events for those problems. Ensure you're certain the storage is functioning properly. Check WHEA logs in Event Viewer → Windows Logs → System, filter by "WHEA-logger" under Event Sources. Save any highlighted events. Upload the .evtx file as you did with the dump files.
I hope I can return the old unit, but I’m in Venezuela where there are no official distributors. I rely on resellers for new hardware. They offered a 30-day warranty, which I think has already lapsed. Plus, I’m still unsure which component of my PC is the problem, so I’m holding my breath until I figure it out. If either my CPU or GPU is bad, I’d be really upset.