F5F Stay Refreshed Hardware Desktop Windows 11 game mode turns off a camera sensor. 7845HX

Windows 11 game mode turns off a camera sensor. 7845HX

Windows 11 game mode turns off a camera sensor. 7845HX

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supercoose145
Member
59
12-27-2021, 11:23 PM
#1
You're wondering if Windows 11's Game Mode is working correctly for your system. It appears to be limiting the CPU usage to just 6 cores, which might affect performance even when games run smoothly without it. Your previous setups had more cores available, so enabling Game Mode could help. Consider keeping it on or switching to all 12 cores if you want better performance.
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supercoose145
12-27-2021, 11:23 PM #1

You're wondering if Windows 11's Game Mode is working correctly for your system. It appears to be limiting the CPU usage to just 6 cores, which might affect performance even when games run smoothly without it. Your previous setups had more cores available, so enabling Game Mode could help. Consider keeping it on or switching to all 12 cores if you want better performance.

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GezTheGamer
Junior Member
49
12-27-2021, 11:35 PM
#2
The issue likely comes from adding data between the CCDs, which increases delay. I suggest using game mode; having six cores is still sufficient.
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GezTheGamer
12-27-2021, 11:35 PM #2

The issue likely comes from adding data between the CCDs, which increases delay. I suggest using game mode; having six cores is still sufficient.

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RYAANOO
Member
52
12-29-2021, 11:59 PM
#3
I notice my CPU stays around 48-50% usage during Dragons Dogma 2, which means all six cores and twelve threads are active. Turning off game mode improves the lowest frame rates by just a little bit, but it doesn’t boost the average FPS much.
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RYAANOO
12-29-2021, 11:59 PM #3

I notice my CPU stays around 48-50% usage during Dragons Dogma 2, which means all six cores and twelve threads are active. Turning off game mode improves the lowest frame rates by just a little bit, but it doesn’t boost the average FPS much.

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73
12-31-2021, 06:28 PM
#4
The delay between these components is now minimal and doesn't matter much. A tiny 0.1% variation might simply result from the CPU relying on the SMTP thread instead of using real cores by chance.
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XxAnormalKidxX
12-31-2021, 06:28 PM #4

The delay between these components is now minimal and doesn't matter much. A tiny 0.1% variation might simply result from the CPU relying on the SMTP thread instead of using real cores by chance.

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PRO__PVP
Member
64
01-01-2022, 12:34 AM
#5
They believed it was generation three that introduced a completely redesigned layout using CCDs moving ahead. There weren't big changes noticed.
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PRO__PVP
01-01-2022, 12:34 AM #5

They believed it was generation three that introduced a completely redesigned layout using CCDs moving ahead. There weren't big changes noticed.

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EliteKaliber
Member
55
01-01-2022, 04:31 PM
#6
I believe this approach is deliberate. During the review of the R9 7950X3D, GamerNexus noted that Windows isolates the cores on the other CCD for better performance (see around 4:20). Regarding the specs, did you check if your chipset drivers are up to date? The current release appears to be version 6.05.28.016.
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EliteKaliber
01-01-2022, 04:31 PM #6

I believe this approach is deliberate. During the review of the R9 7950X3D, GamerNexus noted that Windows isolates the cores on the other CCD for better performance (see around 4:20). Regarding the specs, did you check if your chipset drivers are up to date? The current release appears to be version 6.05.28.016.

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Pixel785
Junior Member
11
01-01-2022, 04:59 PM
#7
The chipset driver updated seems to have resolved the issue. I was playing at 6.02.07 around 2300 and now the game uses all cores instead of just one CCD. The performance feels better too. I was aware Windows prioritizes X3D cores during games, but I hadn’t realized this affected a standard two-CCD setup equally. It made no sense to pick only one over both since they’re identical.
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Pixel785
01-01-2022, 04:59 PM #7

The chipset driver updated seems to have resolved the issue. I was playing at 6.02.07 around 2300 and now the game uses all cores instead of just one CCD. The performance feels better too. I was aware Windows prioritizes X3D cores during games, but I hadn’t realized this affected a standard two-CCD setup equally. It made no sense to pick only one over both since they’re identical.