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Windows 10 and ram

Windows 10 and ram

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TeaGid
Member
175
10-20-2016, 03:39 PM
#11
Store the data on a USB drive to remove Windows from consideration and run it smoothly without any crashes.
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TeaGid
10-20-2016, 03:39 PM #11

Store the data on a USB drive to remove Windows from consideration and run it smoothly without any crashes.

I
II_RIPTIDE_II
Member
167
10-20-2016, 04:43 PM
#12
I'll attempt it now.
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II_RIPTIDE_II
10-20-2016, 04:43 PM #12

I'll attempt it now.

H
henkdude
Junior Member
6
10-29-2016, 05:29 PM
#13
I adjusted settings such as the pagefile, but it still doesn’t crash around 6GB. It does at around 18GB (roughly 11GB RAM and 7GB pagefile). The GDI limit seems to be near 200, which isn’t the issue. Near the end before it crashed, there was a notification that the NVIDIA driver failed and was restored.
H
henkdude
10-29-2016, 05:29 PM #13

I adjusted settings such as the pagefile, but it still doesn’t crash around 6GB. It does at around 18GB (roughly 11GB RAM and 7GB pagefile). The GDI limit seems to be near 200, which isn’t the issue. Near the end before it crashed, there was a notification that the NVIDIA driver failed and was restored.

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NathanR777
Member
112
10-30-2016, 11:14 AM
#14
You haven't interacted with the pagefile yet. It seems your recent problems might be linked to that.
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NathanR777
10-30-2016, 11:14 AM #14

You haven't interacted with the pagefile yet. It seems your recent problems might be linked to that.

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NinjaaGamer_
Member
189
10-30-2016, 11:15 PM
#15
Windows 10 initially configured the pagefile to 1GB, but I recently switched it to automatic.
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NinjaaGamer_
10-30-2016, 11:15 PM #15

Windows 10 initially configured the pagefile to 1GB, but I recently switched it to automatic.

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TheIanis
Junior Member
13
11-01-2016, 09:41 AM
#16
The solution came from enabling automatic pagefile management. It's unusual that the default limit was just 1GB, but switching to automatic allowed it to expand properly.
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TheIanis
11-01-2016, 09:41 AM #16

The solution came from enabling automatic pagefile management. It's unusual that the default limit was just 1GB, but switching to automatic allowed it to expand properly.

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niko9563
Junior Member
5
11-05-2016, 05:01 PM
#17
In a Windows app development context, memory can be allocated for various tasks. Programs that consume a lot of resources, particularly those built before the 64-bit era (which dominate most systems), are usually structured to maintain a 2GB working set and then rely on the page file explicitly. The Windows API allows developers to place portions in the page file because, although you might treat it like RAM, real access patterns are often sequential—like reading video data. Consequently, if the page file is insufficient, RAM depletion occurs even when physical memory exists. This issue appears in certain games such as Arma 3, which heavily depends on the page file. This behavior explains why the old recommendation of keeping the page file small is misleading; many applications can utilize it intensively for everyday operations despite having enough RAM available.
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niko9563
11-05-2016, 05:01 PM #17

In a Windows app development context, memory can be allocated for various tasks. Programs that consume a lot of resources, particularly those built before the 64-bit era (which dominate most systems), are usually structured to maintain a 2GB working set and then rely on the page file explicitly. The Windows API allows developers to place portions in the page file because, although you might treat it like RAM, real access patterns are often sequential—like reading video data. Consequently, if the page file is insufficient, RAM depletion occurs even when physical memory exists. This issue appears in certain games such as Arma 3, which heavily depends on the page file. This behavior explains why the old recommendation of keeping the page file small is misleading; many applications can utilize it intensively for everyday operations despite having enough RAM available.

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