Will these specifications suffice for playing The Last of Us Part I?
Will these specifications suffice for playing The Last of Us Part I?
You are planning to play the game at a certain resolution. The video you shared is for 1080p. If you had the same setup, it would work fine.
Hello bobasher, there is a simple method to check if you can play any game.
Just enter the game name into your browser and it will show you several websites where you can test compatibility with your PC.
Most of these sites provide minimum and recommended specifications, and some may ask you to download a small program to scan your hardware. Be cautious, though—your antivirus might block them or just warn about suspicious content.
For example, when checking the game you wish to run, use the blue box for downloading to inspect your PC parts:
https://www.systemrequirementslab.com/cy...rt-1/22138
Many games now automatically scan your system and adjust graphics settings based on what they believe you can handle. You still have the option to modify these settings if needed, and it’s a good idea to keep an eye on your task manager.
Watch this video here: https://www.youtube.com/watch?v=bqss7FU9pns
I tested it on a 8700K and GTX 1080 with stock clocks, using High settings and including textures. My CPU is about 6% stronger than the 8700K's performance, while your GPU is roughly 18% weaker than the GTX 1080's capability. I think you should be able to run it at 1080p with Medium settings. If you choose 1080p display resolution and enable resampling, the game will upscale from a 720p render. I generally achieved around 60 FPS across all High settings. If you're comfortable with under 60 FPS, High should work. In the video below, you'll notice the resolution drops to as low as 38 FPS right after fixing the turbine (8:33). The only factor affecting this is the resizing done with Avidemux for YouTube's VP9 processing—it has nothing to do with game settings.
https://gpu.userbenchmark.com/Compare/Nv...3603vs4128
Click the green human to continue - UserBenchmark