Will the Xeon e5450 continue to create bottlenecks with a 1050 Ti when increased to 4GHz?
Will the Xeon e5450 continue to create bottlenecks with a 1050 Ti when increased to 4GHz?
I'm aiming to create an SFF console killer for PS4 Pro and Xbox One under $400. I chose a quad-core CPU with a 3GHz clock speed because my PSU supports up to 280W, and I want it to stay within that limit even when running at 4GHz. The current specs are: Xeon e5450 (upgraded to 4GHz), Zotac GeForce 1050 Ti low profile, and 16GB DDR3 RAM (4x4). Will this CPU handle the graphics card without causing a bottleneck? If it does, can it still manage the GTX 1050 in an alternative setup?
Please avoid purchasing an extremely outdated CPU on an obsolete platform. It might not cause a bottleneck, but if it does, the margin is currently minimal. In the long run, you'll likely see that your choice was incorrect because the old CPU can't handle modern games at low specifications, especially when CPU usage increases in games. I believe you're aiming for 1080p or lower resolution. At those lower resolutions, CPU stress will become noticeable soon.
So hold off on spending and opt for a better option—such as a Ryzen 3 with a budget motherboard, GTX1050, or a similar model with 8GB RAM and a 450W power supply. This setup will keep you prepared for the next 3 to 4 years without significant limitations.
Don't let your money go to this kind of product—I'd advise against it.
It's surprising to choose such an older CPU when a newer one like the Ryzen 3 1200 offers much better performance at a lower power consumption.
Since I'm assembling everything in an optiplex, using premium prebuilt kits would be more expensive than the PS4 Pro/Xbox One S, which isn't my goal.
The only issue I notice is that it's an older quad-core processor with low IPC even after optimization, and lacks hardware virtualization access, which significantly slows performance in high-end titles like BF1, PUGB, and Witcher 3. It will almost certainly be outperformed by a PS4 or Xbox One in multi-threaded games. The problem isn't the GPU or any other bottleneck, but the CPU's inability to handle the demanding code of newer games. A 16Gb RAM allocation is unnecessary for a low-end setup, as you don’t require more than 8Gb. Most games will operate at 4Gb to 5Gb at most.
I increased the amount of RAM significantly since it only cost $10 for every 4GB stick, and I didn’t want to compromise that deal. I chose this approach before deciding to build this into a gaming rig.
Today's users often overlook the impressive capabilities of those 45nm chips from the past. A single 45nm C2Q @ 4GHz processor consumes around 200w, so you definitely need sufficient cooling, and remember to add the extra 26w from the P45/G45 Northbridge chip. With a 75w 1050, you're already surpassing 300w and can't power any RAM or drives. To match a console—especially one with an 8-core 2.1GHz processor like the PS4 Pro or 2.3GHz Xbox One X—you'd require a significantly more powerful PC, since console game ports aren't particularly optimized. Even a slight deviation from their specifications would result in a system that runs much slower than a console.
Checking if the PSU can provide sufficient current for the 12V rail to power the GPU.