Why can't games be like this?
Why can't games be like this?
It's disappointing. I hope we can enjoy similar experiences in the future. Let's look ahead and explore new gaming possibilities.
This depends heavily on current tech and what’s required to handle such performance. In reality, creating something like this at 60fps would take weeks or even months on a standard machine. Fast rendering might be possible with powerful clusters or specialized hardware, but it would be costly.
Uncertain about whether it's a troll or something more serious.
No no, it's basically a fact unless there is some significant break through. These animations takes significant amounts of time to render and can't be rendered at 60fps in real time. We're nowhere even remotely close to that level of computing power. The first animation took 11 hours to render and lasts 7 seconds at what I'm going to guess is around 24fps. So you would need to render twice as many frames to get to around 60fps, and it would take about 20 hours and it was done with a 6950x and a 980Ti. You would need to get that render time down from 20 hours to about 7 seconds, that's .01% of the time -- that would require 10,000 980Tis to render in real time at 60fps, which should mean that in 40~ generations (assuming the 30%~ performance gain trend continues) there should be a single flagship GPU capable of rendering these kinds of animations. @Enderman that seem reasonable?
No problema, soy directo. No vale la pena perder tiempo sin nada.
It could happen anytime, we can't say for sure. Just mention a few years.
In reality, BeamNG GmbH stands out as the sole creator to integrate sophisticated physics into their games, particularly with BeamNG.Drive.