F5F Stay Refreshed Software PC Gaming Which one is more precise depends on the context; both tools serve different purposes.

Which one is more precise depends on the context; both tools serve different purposes.

Which one is more precise depends on the context; both tools serve different purposes.

N
Nero12321
Posting Freak
858
11-11-2017, 05:49 AM
#1
Which measurement is more reliable between MSI Afterburner and Xbox Game Bar? I need to verify the numbers from the screenshot I captured.
N
Nero12321
11-11-2017, 05:49 AM #1

Which measurement is more reliable between MSI Afterburner and Xbox Game Bar? I need to verify the numbers from the screenshot I captured.

M
MinerJC_66
Member
106
11-11-2017, 05:49 AM
#2
Msi Afterburner.
M
MinerJC_66
11-11-2017, 05:49 AM #2

Msi Afterburner.

C
ChaosLissi
Junior Member
48
11-11-2017, 05:49 AM
#3
I understand the need for a more precise explanation.
C
ChaosLissi
11-11-2017, 05:49 AM #3

I understand the need for a more precise explanation.

P
Paingiver4
Junior Member
11
11-11-2017, 05:49 AM
#4
Since increasing it actually uses more VRAM rather than GPU resources.
P
Paingiver4
11-11-2017, 05:49 AM #4

Since increasing it actually uses more VRAM rather than GPU resources.

R
rileejames
Junior Member
9
11-11-2017, 05:49 AM
#5
Used Task Manager to monitor GPU usage simultaneously with MSI Afterburner. Neither MSI Afterburner nor Game Bar appears highly precise, but MSI Afterburner shows only slight inaccuracies and minor delays.
R
rileejames
11-11-2017, 05:49 AM #5

Used Task Manager to monitor GPU usage simultaneously with MSI Afterburner. Neither MSI Afterburner nor Game Bar appears highly precise, but MSI Afterburner shows only slight inaccuracies and minor delays.

B
Ben_829
Junior Member
11
11-11-2017, 05:49 AM
#6
It's not made by Microsoft.
B
Ben_829
11-11-2017, 05:49 AM #6

It's not made by Microsoft.

C
Cake_Witch
Junior Member
40
11-11-2017, 05:49 AM
#7
MSI Afterburner probably checks GPU usage through the drivers. The Xbox Game Bar seems to rely on the same data source as Task Manager—the GPU scheduling subsystem in the operating system. Thinking about the GPU scheduling subsystem being "closer to metal" in the software hierarchy (it's the DirectX graphics kernel subsystem), I feel confident it would be slightly more reliable than the drivers. Also remember, GPU utilization refers to the percentage of time the GPU is actively engaged, not just how many shader units are working. For more details, refer to the NVIDIA issue tracker and the Stack Overflow discussion.
C
Cake_Witch
11-11-2017, 05:49 AM #7

MSI Afterburner probably checks GPU usage through the drivers. The Xbox Game Bar seems to rely on the same data source as Task Manager—the GPU scheduling subsystem in the operating system. Thinking about the GPU scheduling subsystem being "closer to metal" in the software hierarchy (it's the DirectX graphics kernel subsystem), I feel confident it would be slightly more reliable than the drivers. Also remember, GPU utilization refers to the percentage of time the GPU is actively engaged, not just how many shader units are working. For more details, refer to the NVIDIA issue tracker and the Stack Overflow discussion.

D
DaDoxOP
Junior Member
41
11-11-2017, 05:49 AM
#8
Thank you all! You got it right!
D
DaDoxOP
11-11-2017, 05:49 AM #8

Thank you all! You got it right!

A
ajpate
Member
223
11-11-2017, 05:49 AM
#9
It's strange when the task manager shows high usage while the game bar indicates lower numbers, especially in different modes. I'm planning to check what happens with MSI Afterburner next.
A
ajpate
11-11-2017, 05:49 AM #9

It's strange when the task manager shows high usage while the game bar indicates lower numbers, especially in different modes. I'm planning to check what happens with MSI Afterburner next.