Which game do you dislike the most?
Which game do you dislike the most?
When modified, the experience shifts entirely—fun becomes a distant memory. Playing in a competitive setting where others take your money quickly turns it into a frustrating situation. The overall vibe is negative, and the game feels poorly managed. Although I gave it up long ago, I still appreciated it at one point.
Overwatch... most aspects are disappointing, but the gameplay has that quirky shooting cover style with an odd aim (which is also pretty bad). The bonus mention "City Shrouded In Shadows" stands out for its unique concepts and engaging encounters, plus a solid story. It's a rough, unfinished experience but surprisingly enjoyable with its standout ideas.
Launch day brought No Man's Sky straight to my screen. Its main experience felt quite basic: wander, gather materials, travel between worlds, and keep going. That’s why I stayed engaged for over 90 hours: I simply enjoyed discovering planets. This was new territory for me—most of my gaming history hadn’t included planetary exploration in the last thirty years. I liked how the game kept a nostalgic 1970s sci-fi feel and color scheme. The music was impressive enough that I added a few tracks by 65daysofstatic to my playlist. After the freighter and basebuilding updates, I revisited it for hours, though I felt frustrated when certain resources were hidden in specific areas. It also felt a bit underwhelming since the core loop remained similar, even with some new features like a planetary vehicle. Overall, the experience didn’t quite meet my expectations, so I decided to stick with the Atlas route instead.
It’s not a typical PC title, but for me it feels like Xenoblade Chronicles 2. Browse the web and you’ll find plenty of critiques about it, and here’s my take: most complaints are accurate—performance and visuals lag in certain spots, there’s a persistent memory issue that can cause crashes if you keep the game open, the tutorials are weak and the combat setup is unclear, the interface is confusing, and the English voice acting isn’t always great. The menus feel awkward, and some characters look overly sexualized, which clashes with the game’s themes. There are also gacha mechanics that can be frustrating, and the art style varies widely due to different artists handling characters. Many female characters are heavily sexualized, and the relationship dynamics between blades and drivers are questionable, especially considering most of the sexualized figures are blade characters who have limited agency. Still, it remains one of my top favorites—especially after overcoming the tough learning phase. Once you grasp the combat, it becomes a deep, adaptable system with rich challenges and plenty of content to explore. The world is vast and engaging, the characters evolve over time, and the soundtrack is outstanding.
Call of Duty: Infinite Warfare arrived at a moment when many were tired of jetpacks and exosuits—including myself. I watched the trailer and was let down to discover it wasn’t about ground combat. But as I played more, I noticed its movement was exceptional among Omni COD titles. AW felt too fast and awkward, while BO3 had some promise but lacked accuracy in running, jumping, and shooting. IW ran smoothly, adding a new layer of challenge. It was unrealistic, but it boosted the game’s depth. If you put in the effort, it became enjoyable. Some classic players disliked it, but others found it rewarding. Most weapons worked well, with interesting options. The maps were lane-focused, leading to constant one-on-one fights instead of random encounters or traditional killstreaks. They were sized nicely—neither too big nor too small. Great for skillful players who enjoy strategy. The game was polished, with impressive visuals and attention to detail. It focused on lobby-based matches rather than skill-based ones. Overall, it sparked a shift in the genre, moving away from its lane-centric roots toward more realistic, tactical experiences starting around 2019.
The game suffers from intense combat, a massive open world that feels slow and sparse, and a design that feels dated. For fans of visuals, the graphics may not impress. There are numerous fixes available on PCGamingWiki, but the experience closely resembles a Twin Peaks title. The influence of that series is evident in the setting, characters, and story. Vampire: The Masquerade - Bloodlines shows signs of financial strain late in the game, which is disappointing despite its immersive quality and replay potential. The combat falls short, but the depth of quests and character development help balance it. It also includes one of the worst sewer levels ever encountered.