When level designers are lazy
When level designers are lazy
I'm comfortable with numerous challenges. I'm okay enduring long stretches if the opponent is eliminated, but for DS3, that character was just too cheap to hold out.
Yeah, for example: On fallout survival, your healing is slower, so you cant just pump 10 stimpaks and go Crazy on a bullet storm. I think this is Nice, way better than making enemies have 5x dmg But some games, imo, have the "hard" equivalent to normal. I always play on hard or very hard, because normal is always too easy.
I’m looking at the situation from a different angle. If you’re consistently using the same approach and still losing, it might point to a personal challenge rather than a flaw in the game design. I went through Call of Duty: Infinite Warfare’s single-player mode and faced tough moments where I kept trying until I made it. The game adjusts each time, helping me improve. Many titles increase difficulty to keep things interesting, but they don’t give AI unlimited power just to be perfect. The goal isn’t to mimic human thinking exactly, but to challenge yourself in a meaningful way.