F5F Stay Refreshed Software PC Gaming When is the new game coming out?

When is the new game coming out?

When is the new game coming out?

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Nattynono
Junior Member
17
08-28-2026, 04:33 PM
#1
Is "routine" coming soon? Will it hit in 2023 or 2024? The game first came out back in 2013, and a brand new trailer came out this year. It looks like there was a long break when making the game. Check that YouTube link for more info: https://www.youtube.com/watch?v=JoCqRi4xEHg
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Nattynono
08-28-2026, 04:33 PM #1

Is "routine" coming soon? Will it hit in 2023 or 2024? The game first came out back in 2013, and a brand new trailer came out this year. It looks like there was a long break when making the game. Check that YouTube link for more info: https://www.youtube.com/watch?v=JoCqRi4xEHg

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FLO3101
Junior Member
17
08-30-2026, 10:27 AM
#2
The game is coming out in 2023, and it will be made by Raw Fury. It will feature music from legendary composer Mick Gordon, who wrote songs for games like Doom and Wolfenstein. According to me, the release date should be January of 2023. There is no reason to delay it into 2024.
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FLO3101
08-30-2026, 10:27 AM #2

The game is coming out in 2023, and it will be made by Raw Fury. It will feature music from legendary composer Mick Gordon, who wrote songs for games like Doom and Wolfenstein. According to me, the release date should be January of 2023. There is no reason to delay it into 2024.

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Platingold
Member
63
09-10-2026, 03:18 PM
#3
Yeah this game looks like it could be good, but I am also skeptical about the super long time it's taking to get it to market, and the problems it might bring. Mick Gordon is indeed a master of hard rock ambient music for such games. I went back to playing Doom 2016 some more last night, another game he worked on, after having started a Nightmare run a little while ago. This is one of few titles I leave the music on. It's a game that runs fine even on a HDD, which is nice because I'm torn right now between uninstalling Uncharted: Legacy of Thieves Collection from my limited space 500GB NVMe drive, or trying it with the 3rd patch that was just released (2nd was worse than the 1st). What's so cool about Doom 2016 is the intricacy of the level design, and all the nooks and crannies they used to hide secret areas, coupled with a pretty decent challenge system, that keeps you engaged in finding ways to do special kills. Even better is that completing those challenges yields points that allow you to upgrade your weapons faster. This game still holds it's own well graphically too. It was one of the better looking games 6 years ago, and it still looks good today. Furthermore, you don't feel overpowered on Nightmare, whereas I felt I had to play Halo Infinite with no upgrades on Nightmare just to get enough challenge. Both games are fun, but I would say Doom 2016 is a bit more immersive for those wanting to feel like the game put them through hell, with a very rewarding feeling for beating it on it's hardest mode. It's not that Halo Infinite's hardest mode isn't just as challenging, it's that it requires better player memory and precision, as so much as one death makes you have to start the game all over again, which is not to my liking at age 64. Doom Eternal was pretty good too, but for my age, it was far more chaotic to play, as you have to keep moving constantly. I also don't like that they ended the new revamped Doom games with what seemed like a rushed 2 part DLC, instead of taking a few years to develop another full length installment. What's worse is The Ancient Gods DLCs thrust you right into even more fast paced combat than Eternal had, with even tougher battle scenarios as far as the number of tough enemies present in battles. There's also no progression system whatsoever, as you start with all weapons and skills maxed. So, in the end, I see Halo Infinite as a more desirable evolution of Halo, than the way the new Doom series was evolved. It's also unclear what lies ahead for Doom, whereas the developers of Halo say they're using Infinite as a platform for at least 10 years.
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Platingold
09-10-2026, 03:18 PM #3

Yeah this game looks like it could be good, but I am also skeptical about the super long time it's taking to get it to market, and the problems it might bring. Mick Gordon is indeed a master of hard rock ambient music for such games. I went back to playing Doom 2016 some more last night, another game he worked on, after having started a Nightmare run a little while ago. This is one of few titles I leave the music on. It's a game that runs fine even on a HDD, which is nice because I'm torn right now between uninstalling Uncharted: Legacy of Thieves Collection from my limited space 500GB NVMe drive, or trying it with the 3rd patch that was just released (2nd was worse than the 1st). What's so cool about Doom 2016 is the intricacy of the level design, and all the nooks and crannies they used to hide secret areas, coupled with a pretty decent challenge system, that keeps you engaged in finding ways to do special kills. Even better is that completing those challenges yields points that allow you to upgrade your weapons faster. This game still holds it's own well graphically too. It was one of the better looking games 6 years ago, and it still looks good today. Furthermore, you don't feel overpowered on Nightmare, whereas I felt I had to play Halo Infinite with no upgrades on Nightmare just to get enough challenge. Both games are fun, but I would say Doom 2016 is a bit more immersive for those wanting to feel like the game put them through hell, with a very rewarding feeling for beating it on it's hardest mode. It's not that Halo Infinite's hardest mode isn't just as challenging, it's that it requires better player memory and precision, as so much as one death makes you have to start the game all over again, which is not to my liking at age 64. Doom Eternal was pretty good too, but for my age, it was far more chaotic to play, as you have to keep moving constantly. I also don't like that they ended the new revamped Doom games with what seemed like a rushed 2 part DLC, instead of taking a few years to develop another full length installment. What's worse is The Ancient Gods DLCs thrust you right into even more fast paced combat than Eternal had, with even tougher battle scenarios as far as the number of tough enemies present in battles. There's also no progression system whatsoever, as you start with all weapons and skills maxed. So, in the end, I see Halo Infinite as a more desirable evolution of Halo, than the way the new Doom series was evolved. It's also unclear what lies ahead for Doom, whereas the developers of Halo say they're using Infinite as a platform for at least 10 years.

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Fokeiiz
Member
191
09-10-2026, 03:31 PM
#4
Yeah, even I prefer Doom over Eternal. In Eternal, they added a lot of running and jumping stuff that makes it hard to control the game. It was too much. The game was also faster and more exciting than before. Doom is definitely better for me. Honestly, I got annoyed by all those fast jumps in Eternal, but overall it was still okay. However, there isn't enough ammo left over in Eternal compared to Doom. I haven't played the Ancient Gods expansion yet. I don't feel like buying them. Are they worth it?
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Fokeiiz
09-10-2026, 03:31 PM #4

Yeah, even I prefer Doom over Eternal. In Eternal, they added a lot of running and jumping stuff that makes it hard to control the game. It was too much. The game was also faster and more exciting than before. Doom is definitely better for me. Honestly, I got annoyed by all those fast jumps in Eternal, but overall it was still okay. However, there isn't enough ammo left over in Eternal compared to Doom. I haven't played the Ancient Gods expansion yet. I don't feel like buying them. Are they worth it?

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Social_Gamer
Member
55
09-15-2026, 09:37 PM
#5
It is not that I like Doom 2016 better than Eternal, it is just that when my body is tired from sleeping so little lately (I have slept six hours or less many nights), playing Eternal feels too fast and exhausting. Instead, Doom 2016 is much more comfortable for me because the pace isn't as intense.

Actually, I felt differently about platforming in Eternal than you do. At first, I had to take many tries just to pass certain sections. But once I knew the game better and got good at my jumps, dashes, and timing tricks—which are all mostly about matching up with the timing—I could easily clear those paths and skip a lot of them.

When it comes to aerial combat and switching weapons quickly, that can be very tough, but it isn't as important for me as some people make you think. This is what pushed me to write a full walkthrough for Eternal on Nightmare specifically: to show how to beat the game without doing much fast-switching or complex air combat. For platforming, besides timing right jumps and dashes, sometimes just looking in the right direction at the mouse does it. Like looking straight up to reach a ledge you are hanging from. And ammo is usually hard only if you forget to use your chainsaw sometimes (which gives you health and extra bullets). In reality, using things like flamethrowers, both grenade types, glory kills, and chain sawing are all very important parts of the fighting loop. Most people say the game is too hard because they aren't using these tactics enough. I never used them in my first two playthroughs anyway.

Eternal takes a few tries to master, which is why I liked it so much. Being 64 though, I can't recover from sleep deprivation like I used to, so I prefer Doom 2016 for those tired nights. I don't think The Ancient Gods DLC will be fun for you either if you didn't like Eternal because of the same reasons. It throws a ton of tough enemies at you, with Imps running around throwing fireballs at you right while you are fighting. To put it simply: even in the hardest battles in Eternal, I could usually clear one small area and move on to another. But in The Ancient Gods, you have to keep moving constantly just to survive when the difficulty is Normal or Medium.

Granted, like I said, you start with all weapons and skills unlocked in The Ancient Gods, but after playing most of it once, that's why it becomes so difficult. I only played through the first mission and a few missions, so of course I could improve if I had more playthroughs as I did for the base game. Maybe even until I buy a new PC before trying again.
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Social_Gamer
09-15-2026, 09:37 PM #5

It is not that I like Doom 2016 better than Eternal, it is just that when my body is tired from sleeping so little lately (I have slept six hours or less many nights), playing Eternal feels too fast and exhausting. Instead, Doom 2016 is much more comfortable for me because the pace isn't as intense.

Actually, I felt differently about platforming in Eternal than you do. At first, I had to take many tries just to pass certain sections. But once I knew the game better and got good at my jumps, dashes, and timing tricks—which are all mostly about matching up with the timing—I could easily clear those paths and skip a lot of them.

When it comes to aerial combat and switching weapons quickly, that can be very tough, but it isn't as important for me as some people make you think. This is what pushed me to write a full walkthrough for Eternal on Nightmare specifically: to show how to beat the game without doing much fast-switching or complex air combat. For platforming, besides timing right jumps and dashes, sometimes just looking in the right direction at the mouse does it. Like looking straight up to reach a ledge you are hanging from. And ammo is usually hard only if you forget to use your chainsaw sometimes (which gives you health and extra bullets). In reality, using things like flamethrowers, both grenade types, glory kills, and chain sawing are all very important parts of the fighting loop. Most people say the game is too hard because they aren't using these tactics enough. I never used them in my first two playthroughs anyway.

Eternal takes a few tries to master, which is why I liked it so much. Being 64 though, I can't recover from sleep deprivation like I used to, so I prefer Doom 2016 for those tired nights. I don't think The Ancient Gods DLC will be fun for you either if you didn't like Eternal because of the same reasons. It throws a ton of tough enemies at you, with Imps running around throwing fireballs at you right while you are fighting. To put it simply: even in the hardest battles in Eternal, I could usually clear one small area and move on to another. But in The Ancient Gods, you have to keep moving constantly just to survive when the difficulty is Normal or Medium.

Granted, like I said, you start with all weapons and skills unlocked in The Ancient Gods, but after playing most of it once, that's why it becomes so difficult. I only played through the first mission and a few missions, so of course I could improve if I had more playthroughs as I did for the base game. Maybe even until I buy a new PC before trying again.

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PatrickJosh
Member
109
09-15-2026, 11:18 PM
#6
I just wonder why they made these DLCs as an expansion that can be bought separately from Eternal? I hate when games throw so many enemies at you to deal with. And yeah, I know we need to use the chainsaw in Eternal for getting more ammo, but the Devs made the ammo too scarce. It's nice chainsawing enemies though, but in a first-person shooter I mostly prefer to use guns/firearms more than using any Melee weapon, and/or a chainsaw. Though, I like GLORY Kills in this game, and also on Doom 2016. On a side note, even in SERIOUS SAM series/franchise, the game used to throw tons and tons of enemies, and the game is also fast-paced, but at least there is enough Ammo for the weapons to use. And the game is also not THAT tough to beat as well, but can still become hard to beat sometimes, on some of the levels. It's no wonder why Serious Sam is called a mindless "run and gun" shooter franchise though, lol. Also, I don't think we should compare Serious Sam with the DOOM franchise.
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PatrickJosh
09-15-2026, 11:18 PM #6

I just wonder why they made these DLCs as an expansion that can be bought separately from Eternal? I hate when games throw so many enemies at you to deal with. And yeah, I know we need to use the chainsaw in Eternal for getting more ammo, but the Devs made the ammo too scarce. It's nice chainsawing enemies though, but in a first-person shooter I mostly prefer to use guns/firearms more than using any Melee weapon, and/or a chainsaw. Though, I like GLORY Kills in this game, and also on Doom 2016. On a side note, even in SERIOUS SAM series/franchise, the game used to throw tons and tons of enemies, and the game is also fast-paced, but at least there is enough Ammo for the weapons to use. And the game is also not THAT tough to beat as well, but can still become hard to beat sometimes, on some of the levels. It's no wonder why Serious Sam is called a mindless "run and gun" shooter franchise though, lol. Also, I don't think we should compare Serious Sam with the DOOM franchise.

R
140
09-15-2026, 11:34 PM
#7
I don't mind the look of Eternal at all, even though The Ancient Gods had better pacing sometimes. Some of the platforming in Eternal is really hard on first try, but hitting weak spots and using combos like weapons, grenades, and breath attacks makes enemies way easier to kill than you might think. Combat feels intentional because Doom has always been a tough game, not just for your average players. The only time it wasn't hardcore was Doom 3, which was slower and more about horror. My main complaint is that the DLCs are much shorter than the first two base games and have smaller environments with less to explore. I think this new style feels like it just rushed a cash grab instead of making a good game for both Eternal and Doom 2016. That trilogy deserved a real final installment, so I would have been fine waiting three or four years for one.
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RabbitKiller99
09-15-2026, 11:34 PM #7

I don't mind the look of Eternal at all, even though The Ancient Gods had better pacing sometimes. Some of the platforming in Eternal is really hard on first try, but hitting weak spots and using combos like weapons, grenades, and breath attacks makes enemies way easier to kill than you might think. Combat feels intentional because Doom has always been a tough game, not just for your average players. The only time it wasn't hardcore was Doom 3, which was slower and more about horror. My main complaint is that the DLCs are much shorter than the first two base games and have smaller environments with less to explore. I think this new style feels like it just rushed a cash grab instead of making a good game for both Eternal and Doom 2016. That trilogy deserved a real final installment, so I would have been fine waiting three or four years for one.

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Dab_PvP_Boy
Junior Member
37
09-17-2026, 01:09 AM
#8
Actually, you can find that stuff on the web right now, even though today is still 2023.
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Dab_PvP_Boy
09-17-2026, 01:09 AM #8

Actually, you can find that stuff on the web right now, even though today is still 2023.