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What tools do game journalists employ?

What tools do game journalists employ?

S
SFcoralsnake
Member
219
01-31-2016, 09:20 PM
#1
This may be an odd question to ask but consider this , my custom built rig cost £3k just over 3 and a half yrs ago , it has I7 6800k running at 3.4 ghz and a gtx 1080 that had only just come out at the time. I have 16gb ram and 2 ssd plus about 9 fans on different items , no i am not bragging just saying .
At the moment their are a lot of new stuff on steam that users are reporting 100% cpu usage and my point is , a lot of users have even better set ups than me. One game i must not mention had my rig throwing out excess heat even when i was just using it for the first time , i was not even playing the game all i was doing was setting up the keys.
Another game i must not mention has had users reporting similar problems to 100% usage since it was released 4 years ago and all the devs say is turn down setting . 100% on a menu page ? Did they turn things down as they were testing it.
It seems strange that some players with lower spec pc than mine say "no problems " , i think they might not be telling the truth because as I say some users with better set ups than mine DO say they have a problem with a certain something.
Older games also throw up some oddities because I have been using some older games on windows 10 without a problem yet I see others say they wont work.
If you complain to a manufacturer the stock answers are , turn things down , send a dxlog and update drivers.
So , come clean guys if you are a game dev or writer say what gear you wrote your game on and did you get the same problems your customers are experiencing.
Steam has a good refund policy but rumour has it if you request too many refunds they will eventually refuse you.
S
SFcoralsnake
01-31-2016, 09:20 PM #1

This may be an odd question to ask but consider this , my custom built rig cost £3k just over 3 and a half yrs ago , it has I7 6800k running at 3.4 ghz and a gtx 1080 that had only just come out at the time. I have 16gb ram and 2 ssd plus about 9 fans on different items , no i am not bragging just saying .
At the moment their are a lot of new stuff on steam that users are reporting 100% cpu usage and my point is , a lot of users have even better set ups than me. One game i must not mention had my rig throwing out excess heat even when i was just using it for the first time , i was not even playing the game all i was doing was setting up the keys.
Another game i must not mention has had users reporting similar problems to 100% usage since it was released 4 years ago and all the devs say is turn down setting . 100% on a menu page ? Did they turn things down as they were testing it.
It seems strange that some players with lower spec pc than mine say "no problems " , i think they might not be telling the truth because as I say some users with better set ups than mine DO say they have a problem with a certain something.
Older games also throw up some oddities because I have been using some older games on windows 10 without a problem yet I see others say they wont work.
If you complain to a manufacturer the stock answers are , turn things down , send a dxlog and update drivers.
So , come clean guys if you are a game dev or writer say what gear you wrote your game on and did you get the same problems your customers are experiencing.
Steam has a good refund policy but rumour has it if you request too many refunds they will eventually refuse you.

K
KingNolan04
Member
156
02-18-2016, 03:52 PM
#2
Do you require further clarification…
Is
your
computer experiencing problems while playing games and exhibiting a 100% load?
If not, and you’ve recently encountered complaints about this on Steam from individuals who may be inexperienced or simply unfamiliar with computer hardware – such as those affected by malware – it's understandable that you’re considering this factor. You appear to be focusing your concern primarily on this aspect, leading me to believe it's important to you.
Are you inquiring about the equipment utilized by game developers? The answer varies significantly depending on the developer—ranging from a solitary individual working independently to a large, high-budget studio. There’s a considerable distinction...you haven’t specified any particular genres or requirements.
Or perhaps you're seeking assistance with your PC consistently reaching 100% usage during gameplay? In that case, you must provide more detailed and precise information.
I have some experience with modifying games and experimenting with game development, but I haven’t released anything publicly. Possibly another user here possesses the necessary expertise to address your question fully; however, it would be beneficial if you could elaborate further.
K
KingNolan04
02-18-2016, 03:52 PM #2

Do you require further clarification…
Is
your
computer experiencing problems while playing games and exhibiting a 100% load?
If not, and you’ve recently encountered complaints about this on Steam from individuals who may be inexperienced or simply unfamiliar with computer hardware – such as those affected by malware – it's understandable that you’re considering this factor. You appear to be focusing your concern primarily on this aspect, leading me to believe it's important to you.
Are you inquiring about the equipment utilized by game developers? The answer varies significantly depending on the developer—ranging from a solitary individual working independently to a large, high-budget studio. There’s a considerable distinction...you haven’t specified any particular genres or requirements.
Or perhaps you're seeking assistance with your PC consistently reaching 100% usage during gameplay? In that case, you must provide more detailed and precise information.
I have some experience with modifying games and experimenting with game development, but I haven’t released anything publicly. Possibly another user here possesses the necessary expertise to address your question fully; however, it would be beneficial if you could elaborate further.

D
Directioner158
Junior Member
21
02-26-2016, 12:08 AM
#3
There’s simply too much detail to fully explain. Joe raised some important points.

Not every game developer handles the entire game; many are artists or solely create menus. Development leaders and testers will typically run the complete game on suitable hardware. While they might occasionally use newer builds for experimentation, certain standards still apply. Different positions necessitate varying levels of equipment. Significant coding can occur on an affordable $300 computer, with the project built on a remote server.

Naturally, they cannot foresee all available hardware at launch. Instead, they aim to establish a specific cost/performance target. Producers and publishers then set release dates and arrange marketing and promotional campaigns. Consequently, what’s released to consumers may differ substantially from the developers' original vision, often with the project already in progress and a smaller, less experienced team left for maintenance and updates.

Numerous “poorly optimized” games illustrate this issue, or design choices can become unfixable without extensive rewriting – a costly undertaking. (Consider also game modifications transformed into commercial titles.) Furthermore, some successful games maintain their current user experience, eliminating the need for expensive improvements.

We also see ambitious, long-term projects demanding high specifications, with hardware availability hopefully aligning when the project concludes. Lastly, there are console ports; PC markets generally are smaller than consoles. The prevalence of subpar console ports suggests minimal effort due to limited returns. Players with lower-spec systems disable features to achieve performance, and if this doesn’t yield similar or improved results, a serious problem exists.
D
Directioner158
02-26-2016, 12:08 AM #3

There’s simply too much detail to fully explain. Joe raised some important points.

Not every game developer handles the entire game; many are artists or solely create menus. Development leaders and testers will typically run the complete game on suitable hardware. While they might occasionally use newer builds for experimentation, certain standards still apply. Different positions necessitate varying levels of equipment. Significant coding can occur on an affordable $300 computer, with the project built on a remote server.

Naturally, they cannot foresee all available hardware at launch. Instead, they aim to establish a specific cost/performance target. Producers and publishers then set release dates and arrange marketing and promotional campaigns. Consequently, what’s released to consumers may differ substantially from the developers' original vision, often with the project already in progress and a smaller, less experienced team left for maintenance and updates.

Numerous “poorly optimized” games illustrate this issue, or design choices can become unfixable without extensive rewriting – a costly undertaking. (Consider also game modifications transformed into commercial titles.) Furthermore, some successful games maintain their current user experience, eliminating the need for expensive improvements.

We also see ambitious, long-term projects demanding high specifications, with hardware availability hopefully aligning when the project concludes. Lastly, there are console ports; PC markets generally are smaller than consoles. The prevalence of subpar console ports suggests minimal effort due to limited returns. Players with lower-spec systems disable features to achieve performance, and if this doesn’t yield similar or improved results, a serious problem exists.