What the FUCK valve?
What the FUCK valve?
Competitive games are simply another category of games. Just like you’d like to be stronger than an opponent in a roleplaying scenario, it’s about improving your performance. It’s just one form of gaming.
This game is quite enjoyable, though most people only choose two maps >_>.
Hey, you can't be having fun here—it's against the rules and copyright. The same applies to EA, Rockstar, etc.; it's really disappointing. I also face issues with mods not working or being banned.
Counter Strike began as a standalone mod for Half-Life. You didn’t play a multiplayer game with a 'CS mod'; it was a separate game you downloaded for Half-Life. Valve earns a lot from CS:GO, with people spending huge amounts on skins and item drops. I understand why they oppose servers that provide these perks without charge. I’m not defending Valve. I think the microtransaction model in modern games is repulsive. Paying for downloadable content or expansions feels wrong. Comparing a game mod to a server mod isn’t the same.
CS:GO is really intense for me. I'm not just any casual player—I can lead teams but sometimes I enjoy lighthearted matches (that's why they're called CASUAL). Even then, people usually don't put in their best effort unless they're really trying to win. Bitch, please... I miss those days when there were knife-only matches and infected serves (surfing is pretty rough). They still exist, but not as often now. ----- Used to love Valve, but soon saw it's just another big company focused on profit.
I haven't played CS:GO much anymore. I started with 1.5 a while back, then moved to 1.6 and eventually drifted away from the source. One of my favorite activities was downloading skins, models, and replacements so players could personalize their experience without altering core gameplay. Recently, Valve has sparked controversy by allowing mods that let people use custom skins, but they’re not selling the original assets or collecting keys/transactions through the marketplace. It seems their focus is more on financial gains than on supporting the community. Their stance on HL2 feels dismissive—especially since the game was what first drew attention. Let’s keep the story of HL2 intact while we enjoy the profits from casual purchases and in-game items. A true gamer for the win!
It's more about an opening for another player than a negative situation.