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What is Diablo 3?

What is Diablo 3?

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Okeinshield
Senior Member
595
10-05-2023, 06:13 PM
#11
Opposite of what players who claim to love one side will say: the titles are astonishingly alike. Each offers a narrative that feels fresh at first but quickly fades as you repeat playthroughs. They all feature diverse and creative builds, with seasonal adjustments to maintain challenge. Their core focus is collecting abundant loot that makes your character appear unstoppable. To address your concerns: the game remains active, though no major expansions are planned. Updates continue with balance tweaks, fresh items, and evolving content each season. For instance, after RoS launched, they introduced new maps, a reliquary cube, numerous items, and significantly altered end-game strategies. They also introduced a new class and nostalgic visual themes like Diablo 1 aesthetics. While it's unlikely a new expansion will appear soon, the emphasis is shifting toward Diablo 4. The game demands commitment—there’s no microtransactions or hidden costs; everything is included in the purchase. You earn rewards through participation and achievements, but the main rewards are standard gear and limited seasonal bonuses. The visual design is more polished than PoE’s, offering a richer armor system. Purchasing the full set unlocks all content without extra fees. Overall, it's a grind-heavy experience, but offers better progression and variety compared to PoE. If you're willing to embrace its quirks, it's worth a try—just be prepared for a steep learning curve.
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Okeinshield
10-05-2023, 06:13 PM #11

Opposite of what players who claim to love one side will say: the titles are astonishingly alike. Each offers a narrative that feels fresh at first but quickly fades as you repeat playthroughs. They all feature diverse and creative builds, with seasonal adjustments to maintain challenge. Their core focus is collecting abundant loot that makes your character appear unstoppable. To address your concerns: the game remains active, though no major expansions are planned. Updates continue with balance tweaks, fresh items, and evolving content each season. For instance, after RoS launched, they introduced new maps, a reliquary cube, numerous items, and significantly altered end-game strategies. They also introduced a new class and nostalgic visual themes like Diablo 1 aesthetics. While it's unlikely a new expansion will appear soon, the emphasis is shifting toward Diablo 4. The game demands commitment—there’s no microtransactions or hidden costs; everything is included in the purchase. You earn rewards through participation and achievements, but the main rewards are standard gear and limited seasonal bonuses. The visual design is more polished than PoE’s, offering a richer armor system. Purchasing the full set unlocks all content without extra fees. Overall, it's a grind-heavy experience, but offers better progression and variety compared to PoE. If you're willing to embrace its quirks, it's worth a try—just be prepared for a steep learning curve.

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Sussu
Senior Member
708
10-08-2023, 01:44 PM
#12
I didn’t really enjoy Diablo 3. A key change compared to the earlier titles is that the dungeon layouts don’t change randomly, which reduces the chance of getting multiple playthroughs.
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Sussu
10-08-2023, 01:44 PM #12

I didn’t really enjoy Diablo 3. A key change compared to the earlier titles is that the dungeon layouts don’t change randomly, which reduces the chance of getting multiple playthroughs.

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SkylanderAlex
Member
207
10-08-2023, 03:23 PM
#13
Actually, that's not correct. The necromancer update will be a major expansion, probably on par with RoS. This fan disagrees. Each skill system is unique across titles. While the core mechanics are somewhat alike, comparing them to PoE, Torchlight, and Grim Dawn isn't entirely precise. D3 had its problems at launch, but RoS and the Loot 2.0 update have made it much better. It's definitely worth getting if you're interested.
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SkylanderAlex
10-08-2023, 03:23 PM #13

Actually, that's not correct. The necromancer update will be a major expansion, probably on par with RoS. This fan disagrees. Each skill system is unique across titles. While the core mechanics are somewhat alike, comparing them to PoE, Torchlight, and Grim Dawn isn't entirely precise. D3 had its problems at launch, but RoS and the Loot 2.0 update have made it much better. It's definitely worth getting if you're interested.

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OhMsEmily
Member
54
10-09-2023, 03:17 PM
#14
When they revealed the necromancer update at Blizzcon, they clarified it wouldn't be an expansion. Instead, it was a content pack similar to a DLC. It wouldn’t add new characters, won’t increase the level cap, and won’t bring together all the extra features typical of an expansion. I must admit, that’s not what I expected. If you haven’t seen the announcement, take your time watching—it was surprising to hear it wasn’t an expansion. You can still form your own opinion by focusing on the design choices rather than the visuals. The core differences lie in how options are shown and the overall feel of the experience.

I recently compared the two titles, spending about 50 pages analyzing each. In general, both games share many similarities. For instance, in PoE, a prominent feature is the extensive skill tree. Upon closer inspection, most branches focus on life, energy, damage types, crits, and movement speed. Only a handful of key nodes truly shape the gameplay. D3 opts to cut through repetition by emphasizing skill/rune selections instead, linking life to equipment or gems. This results in many possible builds, with each class having a few elite configurations, while most successful paths converge on comparable stats.

I appreciate the skill trees, but they could be streamlined further—simply narrowing choices to standout nodes would help. The mechanics differ somewhat, though; PoE offers multiple classes that define distinct build styles, whereas D3 ties class choice more tightly to specific archetypes. Still, both share a similar foundation.

The support systems also shift: PoE uses runes and unique gear tags, while D3 relies on rune-based affixes that power abilities. Many of these tags change how powers work, yet the overall structure remains comparable.

I agree with the assessment. Diablo 3 has improved significantly since the release of RoS, and it continues to evolve. I’d suggest giving it a try if you’re not biased—most fans will find value in either title when approached objectively. Each game excels in certain areas and has clearly influenced the other.
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OhMsEmily
10-09-2023, 03:17 PM #14

When they revealed the necromancer update at Blizzcon, they clarified it wouldn't be an expansion. Instead, it was a content pack similar to a DLC. It wouldn’t add new characters, won’t increase the level cap, and won’t bring together all the extra features typical of an expansion. I must admit, that’s not what I expected. If you haven’t seen the announcement, take your time watching—it was surprising to hear it wasn’t an expansion. You can still form your own opinion by focusing on the design choices rather than the visuals. The core differences lie in how options are shown and the overall feel of the experience.

I recently compared the two titles, spending about 50 pages analyzing each. In general, both games share many similarities. For instance, in PoE, a prominent feature is the extensive skill tree. Upon closer inspection, most branches focus on life, energy, damage types, crits, and movement speed. Only a handful of key nodes truly shape the gameplay. D3 opts to cut through repetition by emphasizing skill/rune selections instead, linking life to equipment or gems. This results in many possible builds, with each class having a few elite configurations, while most successful paths converge on comparable stats.

I appreciate the skill trees, but they could be streamlined further—simply narrowing choices to standout nodes would help. The mechanics differ somewhat, though; PoE offers multiple classes that define distinct build styles, whereas D3 ties class choice more tightly to specific archetypes. Still, both share a similar foundation.

The support systems also shift: PoE uses runes and unique gear tags, while D3 relies on rune-based affixes that power abilities. Many of these tags change how powers work, yet the overall structure remains comparable.

I agree with the assessment. Diablo 3 has improved significantly since the release of RoS, and it continues to evolve. I’d suggest giving it a try if you’re not biased—most fans will find value in either title when approached objectively. Each game excels in certain areas and has clearly influenced the other.

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