What do you think of nfs heat?????
What do you think of nfs heat?????
I'm a dedicated NFS and Plants vs Zombies fan (boi).
In my old post uploaded after the trailer for NFS heat came out, I asked what you think is the best and worst NFS game.
@TVwazhere, @Levent, @Princess Luna all said they want Underground 2.
Some even mentioned they’d like a remake of it but believe EA will make it great with microtransactions.
But luckily, God heard him—there’s a sequel to Underground 2, highly anticipated, with carbon, Pro Street, and no microtransactions.
It includes day mode (for Forza/Pro Street racing) and night mode (illegal on street racing).
Spoiler: In the final mission, we have to chase and finish the race to get our M3 back.
Night mode reminds me of Underground 2 with police chasing us.
Also, it offers a wide range of customization like in the Underground series.
So let’s hear your thoughts!
As I grew up, I moved away from arcade-style games and their physics. NFSU2, NFSMW, and NFSC were great because at that time I hadn’t seen a simulation or realistic driving game. With the arrival of my 360 and FM4, NFS felt outdated. Back then, customization (like in NFSU2) was exciting, but now it’s mostly about fine-tuning your car—suspension, gear ratios, etc.—for me. I still spend hours adjusting suspension settings in Forza and immediately notice if my alignment is wrong, if a tire is underinflated, or if something’s amiss with the vehicle. EA really messed up NFS games, making them unsuitable for players like me who are genuine car and driving enthusiasts. Their idea of fun was for a 10-year-old me, which was 14 years ago.
What do I think? Another POS from EA just to make quick money. Nothing special.
It's just a bit of a mixed bag. There are plenty of tuning options and a good variety of cars. However, driving overall feels quite confusing due to the many drifting mechanics. It's not as bad as the previous nfs, but still pretty strange even for an arcade game. Drifting is slower than grip, yet you can start drifting very quickly without any reason.
The cops are really bad. Their chases are just frustrating and not engaging. They're not boring or well-designed, but they're aggressive and can cause significant damage—like 5 to 6 hits—before your car is destroyed. They move extremely fast and only attempt to crash you when necessary.
Overall, I'd rate it around 5 out of 10, which is just meh.
I chose to try it out. I understand EA can issue refunds if you're not satisfied, so the only loss would be some time.
It didn’t want to begin downloading because I’m using Windows 7.
I’ve been considering switching to a hot-swappable SSD for certain games, but I don’t want to risk disrupting my current Windows 7 setup. I’ll explore this in two months.
Is the win 7 genuine? Where did you obtain the product key? I'm switching to Win7 Win10 and it's not good.
I am 14 and I played MW 2005 when I was 5. By the time I was 7 I speed ran the game three times, but then I started playing pvz and nintedo games and stopped racing because they were kind of boring. The only racing game I played was Mario Kart. But later I switched to GTA and pubg. By 2018 I became a battle royale pro. Then came the trailer for NFS Heat. Believe it or not, EA really brought back the early 2000s NFS feel. Yeah, EA had to make money, but it's really special. Agree or not.
I've been through all NFS titles from Porsche 2000 to Heat. Heat isn't bad, though the story is way too short (but still better than most NFS games). A bit of a cliffhanger, though.
Driving feels average and not particularly tough.
Visuals are decent, but the faces and animations are outdated. It's especially noticeable during many cut scenes with characters or other NPCs.
No speedcards means no P2W system.
I've completed the game using just the M3 E30 I began with, so why bother with all those cars for selling?
NPC interactions while racing are quite off.
Police enforcement is too tough at first, then becomes too easy once your car is fast enough—Ghost needs better balance.
The AI drivers run slow, even on the highest setting, making it pretty dull.
It's a common trope I overcame in 2005 with the golf I first learned to play.
But most simulation driving games don’t provide the same sensation of speed as in real life. Unlike arcade race titles such as Grid—the first one—real driving demands braking for turns, yet 100 km/h feels very different in the game compared to reality. For me, simulators are extremely slow. If I want to truly experience speed like in an actual car, I prefer games like Grid or the TrackMania series. This isn’t just my personal view—I’ve read years ago from professional racers, and they agree: the main goal should be speed, which is why people race. If you need precision and control, go for puzzle games instead.