What do you think? Did EA pull support for Linux due to laziness or because it was difficult to moderate?
What do you think? Did EA pull support for Linux due to laziness or because it was difficult to moderate?
The issue with Linux support stems from the classic "chicken and egg" dilemma. People hesitate to adopt Linux because it doesn't meet their needs, and it remains unpopular since few switch. If you aim for profit, you invest in solutions that deliver returns. Linux doesn't provide sufficient revenue to fund the development required for smooth operation. This explains why FOSS flourishes on Linux while commercial desktop software ignores it. *Ignore the comments about alternatives—this isn’t a matter of choice, it’s a lack of features, a terrible interface, and frustrating usability. Blender stands apart, not as standard, so don’t bring it up unless you’re certain it fits your needs.*
It's a common perception that the game is straightforward and mostly played by friends-to-play. It's primarily a P2P experience with anti-cheat measures that add complexity. Similar to most multiplayer titles, most platforms have anti-cheat systems, but compatibility varies. Even if you purchase cosmetic items, they often don't function well on Linux. The anti-cheat issues are widespread, and many games require kernel-level protection at startup, which can be inconvenient. If online play isn't important to you, it's fine.
Linux ranks above macOS, but developers still focus on macOS support. Based solely on these numbers, it might seem macOS should take a higher priority.
I believed EA relies on standard anti-cheat solutions without Linux compatibility. They must have created a misleading statement.