F5F Stay Refreshed Software PC Gaming What do I need to make an idea real?

What do I need to make an idea real?

What do I need to make an idea real?

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piotrek123
Junior Member
4
08-23-2023, 02:50 AM
#11
I also suggest using Unity. It’s the most adaptable platform, letting you begin with simple projects and later expand into more ambitious concepts. I’d start with the simplest Unity tutorials and then move on to lessons on any topics that confused you. 3D modeling might feel challenging at first. Blender is clearly the top free option, but it’s a distinct area altogether. I’d recommend learning programming alongside, using standard models or modeling independently before integrating them into Unity. Another approach we used in school was collaborating with skilled individuals and asking for help. Of course, no expert will volunteer for free, but students are often eager to apply what they’ve learned. If you can present your idea to someone passionate about game development—perhaps a fellow college project—it could work well. For example, I created a bomberman clone for a college assignment and asked a dorm friend to design the sprites. Since he was an art student interested in games, it turned into a fun drawing exercise, and I ended up presenting a polished game at class. Just remember, if you plan to monetize it, using students’ talents ethically is important.
P
piotrek123
08-23-2023, 02:50 AM #11

I also suggest using Unity. It’s the most adaptable platform, letting you begin with simple projects and later expand into more ambitious concepts. I’d start with the simplest Unity tutorials and then move on to lessons on any topics that confused you. 3D modeling might feel challenging at first. Blender is clearly the top free option, but it’s a distinct area altogether. I’d recommend learning programming alongside, using standard models or modeling independently before integrating them into Unity. Another approach we used in school was collaborating with skilled individuals and asking for help. Of course, no expert will volunteer for free, but students are often eager to apply what they’ve learned. If you can present your idea to someone passionate about game development—perhaps a fellow college project—it could work well. For example, I created a bomberman clone for a college assignment and asked a dorm friend to design the sprites. Since he was an art student interested in games, it turned into a fun drawing exercise, and I ended up presenting a polished game at class. Just remember, if you plan to monetize it, using students’ talents ethically is important.

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