F5F Stay Refreshed Software PC Gaming Vulkan engine screen tearing solution

Vulkan engine screen tearing solution

Vulkan engine screen tearing solution

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TechLvL
Member
55
10-30-2016, 08:58 PM
#1
How to resolve screen tearing in Vulkan engine games (Doom, Wolfenstein, Rage 2, etc.) when using a 1440p 60Hz monitor? VSync eliminates tearing but introduces input lag. Borderless window mode does not fully address the issue.
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TechLvL
10-30-2016, 08:58 PM #1

How to resolve screen tearing in Vulkan engine games (Doom, Wolfenstein, Rage 2, etc.) when using a 1440p 60Hz monitor? VSync eliminates tearing but introduces input lag. Borderless window mode does not fully address the issue.

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chloJ
Member
237
10-30-2016, 09:11 PM
#2
Screen tearing is not a software problem; it’s a physical issue resulting from a mismatch between the screen refresh rate and the frame rate being sent to it.
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chloJ
10-30-2016, 09:11 PM #2

Screen tearing is not a software problem; it’s a physical issue resulting from a mismatch between the screen refresh rate and the frame rate being sent to it.

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fabi1king
Junior Member
15
10-30-2016, 10:59 PM
#3
What is your system specs and what monitor do you have? Turning on vsync does cause input lag, especially if your keyboard & mouse's refresh rate isn't that high.
Some monitors have a built-in freesync or gsync features. So I need to know your system to see if it has those features.
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fabi1king
10-30-2016, 10:59 PM #3

What is your system specs and what monitor do you have? Turning on vsync does cause input lag, especially if your keyboard & mouse's refresh rate isn't that high.
Some monitors have a built-in freesync or gsync features. So I need to know your system to see if it has those features.

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haikyuux
Junior Member
10
11-15-2016, 02:27 AM
#4
Screen tearing will consistently occur when the graphics processing unit and display operate at different frequencies. Activating VSync compels the computer to limit maximum frames per second to 60 or 30, accommodating monitors susceptible to issues resulting from fluctuating frame rates. A viable alternative is acquiring a 144Hz monitor; otherwise, explore the possibility of configuring the monitor to display at 75Hz if that provides some improvement.
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haikyuux
11-15-2016, 02:27 AM #4

Screen tearing will consistently occur when the graphics processing unit and display operate at different frequencies. Activating VSync compels the computer to limit maximum frames per second to 60 or 30, accommodating monitors susceptible to issues resulting from fluctuating frame rates. A viable alternative is acquiring a 144Hz monitor; otherwise, explore the possibility of configuring the monitor to display at 75Hz if that provides some improvement.

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Lowdes
Member
214
11-30-2016, 04:24 AM
#5
Applying a frame cap/limiter at 59-60 FPS avoids the lag of v-sync and reduces screen tearing.
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Lowdes
11-30-2016, 04:24 AM #5

Applying a frame cap/limiter at 59-60 FPS avoids the lag of v-sync and reduces screen tearing.

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M_Xx_H
Member
173
11-30-2016, 02:31 PM
#6
The Ryzen 3600 paired with a GTX 1070 Ti, and a G603 mouse set to 1000Hz is connected to a Dell U2715H monitor at 1440p resolution without G-Sync. The monitor’s native refresh rate is up to 80Hz, but frame skipping occurs in UFO testing at any frequency above 60Hz. Purchasing a 144Hz monitor would be beneficial, considering low frame rates in modern AAA games. DirectX games run smoothly, however Vulkan API games exhibit tearing even with consistent 60fps output.
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M_Xx_H
11-30-2016, 02:31 PM #6

The Ryzen 3600 paired with a GTX 1070 Ti, and a G603 mouse set to 1000Hz is connected to a Dell U2715H monitor at 1440p resolution without G-Sync. The monitor’s native refresh rate is up to 80Hz, but frame skipping occurs in UFO testing at any frequency above 60Hz. Purchasing a 144Hz monitor would be beneficial, considering low frame rates in modern AAA games. DirectX games run smoothly, however Vulkan API games exhibit tearing even with consistent 60fps output.

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Vejrocki
Junior Member
15
12-02-2016, 01:35 AM
#7
What are you applying the frame cap with? I used Rivatuner in the past with mixed results.
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Vejrocki
12-02-2016, 01:35 AM #7

What are you applying the frame cap with? I used Rivatuner in the past with mixed results.

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209
12-02-2016, 02:32 AM
#8
Screen tearing is not a software problem; it’s a physical issue resulting from the screen refresh rate being out of synchronization with the frames transmitted to it.
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CaptainFurioux
12-02-2016, 02:32 AM #8

Screen tearing is not a software problem; it’s a physical issue resulting from the screen refresh rate being out of synchronization with the frames transmitted to it.