Vulkan 1.0 specifications and driver updates are now available.
Vulkan 1.0 specifications and driver updates are now available.
PS4 offers its own basic API; in reality, it’s even less advanced than DX12 and Vulkan.
Well, looking at Microsoft's history with rolling back certain DirectX versions to older OSes—especially those still receiving support—I wouldn't expect much improvement. As mentioned before, developers using DirectX 12 can easily target both Windows and Xbox One simultaneously. What are your thoughts on how creators building multi-platform games for Windows and Xbox One will proceed? Will they stick to separate libraries for each platform or concentrate on a single API like DirectX 12, effectively combining the two? It's true that Vulkan has strong supporters such as Valve, but Microsoft is significantly larger than Valve. I'm not defending DX12 or Microsoft in any way; I just don't anticipate major shifts. We'll likely see some developments over the next few years, but DirectX is expected to remain the leading standard.
This situation occurred with DX 11.1 on Windows 7. Microsoft didn’t act kindly toward Windows 7 users in that way. If Vulkan rendered DX12 less appealing by making it less competitive, it could hurt Microsoft’s brand strength. That might have led Microsoft to reconsider adding DX12 support for Windows 7 or 8. For older X1 titles, DX12 could still be relevant. Still, it wouldn’t solve the issue for more than half of PC gamers. Developers might voice concerns to Microsoft about the extra effort and inconvenience, potentially increasing pressure on the company to reintroduce DX12 support.