F5F Stay Refreshed Software PC Gaming Vulkan 1.0 specifications and driver updates are now available.

Vulkan 1.0 specifications and driver updates are now available.

Vulkan 1.0 specifications and driver updates are now available.

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wolfpup118
Member
229
08-12-2016, 06:41 AM
#11
I recently looked through some Vulkan papers from NVIDIA this morning while experimenting with OpenGL, and I’m curious—does it already have support in the latest drivers? It seems the latest release doesn’t mention Vulkan at all. Still exciting!
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wolfpup118
08-12-2016, 06:41 AM #11

I recently looked through some Vulkan papers from NVIDIA this morning while experimenting with OpenGL, and I’m curious—does it already have support in the latest drivers? It seems the latest release doesn’t mention Vulkan at all. Still exciting!

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Demonsss91
Posting Freak
767
08-12-2016, 07:26 AM
#12
This link leads to NVIDIA's Vulkan driver documentation.
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Demonsss91
08-12-2016, 07:26 AM #12

This link leads to NVIDIA's Vulkan driver documentation.

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Tico_32
Senior Member
680
08-12-2016, 08:04 AM
#13
Looking forward to the results by year-end. Excited to see some developers confirm their plans.
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Tico_32
08-12-2016, 08:04 AM #13

Looking forward to the results by year-end. Excited to see some developers confirm their plans.

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Teksanity
Member
73
08-12-2016, 09:15 AM
#14
Hope Vulkan helps DX12 become less relevant or pushes Microsoft to include DX12 in Windows 7/8. Valve believes developers have no real incentive to build a DX12 solution since Vulkan already offers cross-platform support. Their stance appears fair, though they seem slightly biased. Unless developers aim for both APIs, sticking with the widely supported one makes more sense than targeting just one, which currently appeals to only about 34% of PC gamers according to Steam data.
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Teksanity
08-12-2016, 09:15 AM #14

Hope Vulkan helps DX12 become less relevant or pushes Microsoft to include DX12 in Windows 7/8. Valve believes developers have no real incentive to build a DX12 solution since Vulkan already offers cross-platform support. Their stance appears fair, though they seem slightly biased. Unless developers aim for both APIs, sticking with the widely supported one makes more sense than targeting just one, which currently appeals to only about 34% of PC gamers according to Steam data.

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Robx_33
Member
141
08-20-2016, 01:09 AM
#15
I tested it on Windows 10 with R9 290 using the Talos Principle beta version. Switching to the Vulkan renderer triggered a warning about beta status and potential performance and rendering problems. The AMD site confirmed it's still beta, and my experience showed about a 20% drop in performance compared to DirectX 11, with CPU usage fluctuating. No rendering glitches were noticed. At ultra settings 1080p, the issue persisted. Several Nvidia users reported crashes when using Vulkan. The developers released a workaround to access Vulkan APIs, making it available as an optional beta. Only the first step is implemented so far; steps 2 and 3 are pending full integration into their engine. This aligns with Chris Robers' comments on the time needed to fully adapt engines for DX12. Currently, we won’t have reliable Vulkan benchmarks.
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Robx_33
08-20-2016, 01:09 AM #15

I tested it on Windows 10 with R9 290 using the Talos Principle beta version. Switching to the Vulkan renderer triggered a warning about beta status and potential performance and rendering problems. The AMD site confirmed it's still beta, and my experience showed about a 20% drop in performance compared to DirectX 11, with CPU usage fluctuating. No rendering glitches were noticed. At ultra settings 1080p, the issue persisted. Several Nvidia users reported crashes when using Vulkan. The developers released a workaround to access Vulkan APIs, making it available as an optional beta. Only the first step is implemented so far; steps 2 and 3 are pending full integration into their engine. This aligns with Chris Robers' comments on the time needed to fully adapt engines for DX12. Currently, we won’t have reliable Vulkan benchmarks.

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DlNKLEBOY
Member
176
08-20-2016, 10:00 AM
#16
I trust AMD supports creating numerous Vulcan titles for everyone
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DlNKLEBOY
08-20-2016, 10:00 AM #16

I trust AMD supports creating numerous Vulcan titles for everyone

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HylianEevee
Member
50
08-23-2016, 11:56 PM
#17
I believe Sony's decision to back Vulkan on the PS4 could be a major turning point for DX12.
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HylianEevee
08-23-2016, 11:56 PM #17

I believe Sony's decision to back Vulkan on the PS4 could be a major turning point for DX12.

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raiusdragon
Junior Member
28
08-24-2016, 04:20 AM
#18
DirectX12 remains firmly in place at least for the time being. It's expected to continue alongside Vulkan.
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raiusdragon
08-24-2016, 04:20 AM #18

DirectX12 remains firmly in place at least for the time being. It's expected to continue alongside Vulkan.

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Asaseufy
Member
179
08-29-2016, 07:17 AM
#19
Windows 7 is no longer receiving mainstream support, so that's unlikely. Windows 8... perhaps. I don't think there'll be much change. Developers seem to be slacking off. Many games still run on DirectX 9. Vulkan works across platforms, but most games stick with DirectX anyway—OpenGL is usually an afterthought or absent. DirectX 12 could help with Xbox One ports, making them simpler. Honestly, I'm not expecting significant updates.
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Asaseufy
08-29-2016, 07:17 AM #19

Windows 7 is no longer receiving mainstream support, so that's unlikely. Windows 8... perhaps. I don't think there'll be much change. Developers seem to be slacking off. Many games still run on DirectX 9. Vulkan works across platforms, but most games stick with DirectX anyway—OpenGL is usually an afterthought or absent. DirectX 12 could help with Xbox One ports, making them simpler. Honestly, I'm not expecting significant updates.

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mezaa_eclipse
Member
67
09-17-2016, 12:24 AM
#20
An operating system can get updates even if it isn't part of the main support network. Windows 7 was tested with telemetry without mainstream backing. Support agreements act as assurances to users that help will be provided for that period, but they don’t guarantee future features or stability (as seen with Windows XP). When comparing Vulkan and OpenGL, OpenGL gradually became harder to work with due to outdated updates and poor documentation, while Vulkan started on a similar footing thanks to strong industry backing and more active development. Vulkan also benefits from Valve’s support, much like DX12 relies on Microsoft. OpenGL remains proprietary, whereas Vulkan is open-source. DirectX gained prominence not because of one factor alone, but because it evolved faster and had better resources, making it a more practical choice for developers if managed well.
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mezaa_eclipse
09-17-2016, 12:24 AM #20

An operating system can get updates even if it isn't part of the main support network. Windows 7 was tested with telemetry without mainstream backing. Support agreements act as assurances to users that help will be provided for that period, but they don’t guarantee future features or stability (as seen with Windows XP). When comparing Vulkan and OpenGL, OpenGL gradually became harder to work with due to outdated updates and poor documentation, while Vulkan started on a similar footing thanks to strong industry backing and more active development. Vulkan also benefits from Valve’s support, much like DX12 relies on Microsoft. OpenGL remains proprietary, whereas Vulkan is open-source. DirectX gained prominence not because of one factor alone, but because it evolved faster and had better resources, making it a more practical choice for developers if managed well.

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