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Vulcan vs DX12

Vulcan vs DX12

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ItsTheSoul
Senior Member
410
03-21-2016, 04:48 PM
#1
Vulcan refers to a specialized tool or service designed for optimizing performance, often used in gaming contexts. It may help improve your Windows 10 system by enhancing speed, stability, or resource management. Whether it benefits you depends on what specific features or settings you're looking to fine-tune.
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ItsTheSoul
03-21-2016, 04:48 PM #1

Vulcan refers to a specialized tool or service designed for optimizing performance, often used in gaming contexts. It may help improve your Windows 10 system by enhancing speed, stability, or resource management. Whether it benefits you depends on what specific features or settings you're looking to fine-tune.

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blustriker
Member
61
04-04-2016, 12:38 AM
#2
Vulcan and DX12 share a lot in common at their core. Vulcan is free and works on multiple platforms, whereas DX12 is proprietary and only runs on Windows 10. You can enjoy either on your Windows 10 device; the choice doesn't affect performance since they're quite similar underneath.
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blustriker
04-04-2016, 12:38 AM #2

Vulcan and DX12 share a lot in common at their core. Vulcan is free and works on multiple platforms, whereas DX12 is proprietary and only runs on Windows 10. You can enjoy either on your Windows 10 device; the choice doesn't affect performance since they're quite similar underneath.

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colerox2
Junior Member
15
04-04-2016, 03:36 AM
#3
You clearly notice DirectX 12 in the dxdiag, but your system runs Windows 10 and you haven’t seen any performance gains despite having a powerful GPU and CPU. It might be worth checking other settings or drivers.
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colerox2
04-04-2016, 03:36 AM #3

You clearly notice DirectX 12 in the dxdiag, but your system runs Windows 10 and you haven’t seen any performance gains despite having a powerful GPU and CPU. It might be worth checking other settings or drivers.

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Lucadagreat
Member
236
04-05-2016, 12:25 PM
#4
Initially, your GPU isn’t even close to being powerful ^^ To make a difference, the games you run should be DX12 optimized, not the DX12 format itself.
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Lucadagreat
04-05-2016, 12:25 PM #4

Initially, your GPU isn’t even close to being powerful ^^ To make a difference, the games you run should be DX12 optimized, not the DX12 format itself.

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Ian77
Member
110
04-05-2016, 07:29 PM
#5
GTX 960 is often called "Beast."
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Ian77
04-05-2016, 07:29 PM #5

GTX 960 is often called "Beast."

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Magic_Wolf_
Senior Member
530
04-12-2016, 01:39 AM
#6
Vulkan will replace OpenGL. It functions as an API similar to DirectX 12, yet it remains open source and compatible across different platforms.
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Magic_Wolf_
04-12-2016, 01:39 AM #6

Vulkan will replace OpenGL. It functions as an API similar to DirectX 12, yet it remains open source and compatible across different platforms.

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Dracode
Member
150
04-12-2016, 02:11 AM
#7
@ EpicAdom mentioned this. DX12 offers identical benefits to DirectX versus OpenGL for developers: full debugging capabilities, robust documentation ranging from beginner guides to advanced tutorials, and extensive online materials. It provides strong support from Nvidia and Microsoft, with comprehensive IDE integration such as Visual Studio that connects seamlessly with Windows Presentation Foundation and other Microsoft frameworks via XAML. This setup enables smoother hardware acceleration, including Direct2D, enhancing performance and user experience without requiring developers to manage complex settings. DirectX also features exclusive GPU access for full-screen games, boosting speed. While Sony and Nintendo adapt OpenGL with modifications, PC development still favors DirectX due to its mature ecosystem and support. Vulkan remains a future alternative but isn't widely adopted yet, especially outside of specific platforms like XBox One or certain GPUs. The shift toward Vulkan is unlikely unless major performance gaps emerge. DirectX12 is discontinued, so we’re focusing on current options. We need content now, as Vulkan development is still evolving and requires significant time investment.
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Dracode
04-12-2016, 02:11 AM #7

@ EpicAdom mentioned this. DX12 offers identical benefits to DirectX versus OpenGL for developers: full debugging capabilities, robust documentation ranging from beginner guides to advanced tutorials, and extensive online materials. It provides strong support from Nvidia and Microsoft, with comprehensive IDE integration such as Visual Studio that connects seamlessly with Windows Presentation Foundation and other Microsoft frameworks via XAML. This setup enables smoother hardware acceleration, including Direct2D, enhancing performance and user experience without requiring developers to manage complex settings. DirectX also features exclusive GPU access for full-screen games, boosting speed. While Sony and Nintendo adapt OpenGL with modifications, PC development still favors DirectX due to its mature ecosystem and support. Vulkan remains a future alternative but isn't widely adopted yet, especially outside of specific platforms like XBox One or certain GPUs. The shift toward Vulkan is unlikely unless major performance gaps emerge. DirectX12 is discontinued, so we’re focusing on current options. We need content now, as Vulkan development is still evolving and requires significant time investment.

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Valtorm
Member
131
04-12-2016, 07:46 PM
#8
It's important to remember that DirectX isn't just a graphics API; it's a method for leveraging accelerated hardware. The GPU pipeline is central, but input, sound, and networking also play crucial roles in gaming. Vulkan serves as an alternative to OpenGL, handling graphics tasks while requiring extra libraries for other features. These tools are available on Windows, Linux, and macOS, offering cross-platform support, though they often lack the performance and robustness of their predecessors. Since I haven't worked with DX12 yet, I can't assess its debugging ease relative to DX11 or OpenGL. From a coding perspective, DX11 was significantly simpler and more documented, providing a richer set of code examples.
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Valtorm
04-12-2016, 07:46 PM #8

It's important to remember that DirectX isn't just a graphics API; it's a method for leveraging accelerated hardware. The GPU pipeline is central, but input, sound, and networking also play crucial roles in gaming. Vulkan serves as an alternative to OpenGL, handling graphics tasks while requiring extra libraries for other features. These tools are available on Windows, Linux, and macOS, offering cross-platform support, though they often lack the performance and robustness of their predecessors. Since I haven't worked with DX12 yet, I can't assess its debugging ease relative to DX11 or OpenGL. From a coding perspective, DX11 was significantly simpler and more documented, providing a richer set of code examples.

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sunemoonsong
Senior Member
380
04-12-2016, 09:08 PM
#9
I hope the support for Kronos is advancing the Vulcan project with DirectX12. Since I prefer not to use Windows 10 and find Vulcan open source, adopting it could be very beneficial.
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sunemoonsong
04-12-2016, 09:08 PM #9

I hope the support for Kronos is advancing the Vulcan project with DirectX12. Since I prefer not to use Windows 10 and find Vulcan open source, adopting it could be very beneficial.

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Dizconnected
Member
132
04-12-2016, 09:18 PM
#10
He mentioned it was perfect for him, not for everyone, just for himself.
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Dizconnected
04-12-2016, 09:18 PM #10

He mentioned it was perfect for him, not for everyone, just for himself.

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