F5F Stay Refreshed Software PC Gaming VR headset compatible with Microsoft Flight Simulator 2020 and Xplane 11

VR headset compatible with Microsoft Flight Simulator 2020 and Xplane 11

VR headset compatible with Microsoft Flight Simulator 2020 and Xplane 11

E
ElLokito0324
Member
178
04-07-2018, 02:51 AM
#1
Consider your setup carefully for the Thrustmaster TCA. With an i5 9600K, 4.9 GHz, 2080 graphics and 32 GB RAM, you should have a solid foundation. Look for a VR headset that matches your refresh rate needs—aim for something with at least 90Hz for smooth performance. The Thrustmaster TCA is a great choice if it supports high refresh rates and has good connectivity options.
E
ElLokito0324
04-07-2018, 02:51 AM #1

Consider your setup carefully for the Thrustmaster TCA. With an i5 9600K, 4.9 GHz, 2080 graphics and 32 GB RAM, you should have a solid foundation. Look for a VR headset that matches your refresh rate needs—aim for something with at least 90Hz for smooth performance. The Thrustmaster TCA is a great choice if it supports high refresh rates and has good connectivity options.

S
spikes3411
Member
76
04-07-2018, 04:15 AM
#2
I'm downloading it now since I didn't realize VR was included. I'll share my thoughts tomorrow after testing it on my Rift.
S
spikes3411
04-07-2018, 04:15 AM #2

I'm downloading it now since I didn't realize VR was included. I'll share my thoughts tomorrow after testing it on my Rift.

W
WTDR_Zeus
Junior Member
38
04-10-2018, 01:26 PM
#3
For sims, the Reverb G2 stands out as a top option. It offers 4K resolution with sharp detail, making it suitable for most titles. You might already own a similar model from your previous setup, which should work well depending on your graphics card. While it has some drawbacks like occasional availability problems, it remains the best pick right now for sims. Just keep in mind it can be hard to find, so patience is key. The Rift S with enhanced sampling is another solid alternative, especially if you want flexibility across different VR experiences.
W
WTDR_Zeus
04-10-2018, 01:26 PM #3

For sims, the Reverb G2 stands out as a top option. It offers 4K resolution with sharp detail, making it suitable for most titles. You might already own a similar model from your previous setup, which should work well depending on your graphics card. While it has some drawbacks like occasional availability problems, it remains the best pick right now for sims. Just keep in mind it can be hard to find, so patience is key. The Rift S with enhanced sampling is another solid alternative, especially if you want flexibility across different VR experiences.

C
233
04-14-2018, 11:30 PM
#4
I also thought about the rift S and the G2, but the amount of issues the G2 seem to struggle with is a bit tough. I’m more inclined toward the rift S, though I’m not sure if it’s available close to where I live.
C
captainevan100
04-14-2018, 11:30 PM #4

I also thought about the rift S and the G2, but the amount of issues the G2 seem to struggle with is a bit tough. I’m more inclined toward the rift S, though I’m not sure if it’s available close to where I live.

R
RazerKingPro
Junior Member
42
04-20-2018, 04:52 AM
#5
I believe xplane includes a VR option and Microsoft Flight Simulator 2020 has some online demos showing VR functionality, though I don’t have access to the MFS 2020 version.
R
RazerKingPro
04-20-2018, 04:52 AM #5

I believe xplane includes a VR option and Microsoft Flight Simulator 2020 has some online demos showing VR functionality, though I don’t have access to the MFS 2020 version.

R
Rand00mizeR
Member
64
04-20-2018, 06:04 AM
#6
The G2 didn't meet my expectations. I ordered it right away when they launched, but the wait was long. When it finally arrived, the quality was great, yet the small play area, poor tracking, and compatibility problems with many games made it unsatisfactory. I'm hoping the upcoming version fixes these issues. An alternative like Index might be overkill for a sims fan. I tried one on launch but found it too expensive compared to my Rift S and had problems with base stations, so I returned it. The finger tracking was interesting, but no games actually use it. I missed the 144hz option. I'm looking forward to new headset announcements soon.
R
Rand00mizeR
04-20-2018, 06:04 AM #6

The G2 didn't meet my expectations. I ordered it right away when they launched, but the wait was long. When it finally arrived, the quality was great, yet the small play area, poor tracking, and compatibility problems with many games made it unsatisfactory. I'm hoping the upcoming version fixes these issues. An alternative like Index might be overkill for a sims fan. I tried one on launch but found it too expensive compared to my Rift S and had problems with base stations, so I returned it. The finger tracking was interesting, but no games actually use it. I missed the 144hz option. I'm looking forward to new headset announcements soon.

S
sirbreno
Member
191
04-20-2018, 10:36 AM
#7
I'm checking out the Rift S because its priced the same as Quest 2. It's a bit disappointing that G2 is facing some issues. The design seems great, and I was thinking about getting it early on.
S
sirbreno
04-20-2018, 10:36 AM #7

I'm checking out the Rift S because its priced the same as Quest 2. It's a bit disappointing that G2 is facing some issues. The design seems great, and I was thinking about getting it early on.

P
Pietrodar
Member
166
04-23-2018, 08:07 PM
#8
I finally tried it with my Rift S and it worked well at 3700x+RTX 3070. It was a bit blurry, not sure if that's the Rift S's limits or something I can improve myself. Overall, it ran great. Edit: I didn't mention the flight sim 2020 test I did—it doesn't have Xplane11.
P
Pietrodar
04-23-2018, 08:07 PM #8

I finally tried it with my Rift S and it worked well at 3700x+RTX 3070. It was a bit blurry, not sure if that's the Rift S's limits or something I can improve myself. Overall, it ran great. Edit: I didn't mention the flight sim 2020 test I did—it doesn't have Xplane11.

P
Prof_Sprite
Member
110
04-23-2018, 09:00 PM
#9
The image looks somewhat unclear. Is the blur coming from the motion or from lower detail in the game?
P
Prof_Sprite
04-23-2018, 09:00 PM #9

The image looks somewhat unclear. Is the blur coming from the motion or from lower detail in the game?