Vr existed in 2018 but was still emerging.
Vr existed in 2018 but was still emerging.
I'm really drawn to this gap since it's just £400 with the controllers. I'm not sure about the current condition of VR these days. Do you know if people who already own a Vive or Rift continue using them after the initial excitement? Contagion VR seems to be what's really catching my interest.
I don’t have the item, but I’ve used it a few times if the titles you enjoy are available in VR. Purchase it if you want.
Also not working for me yet. VR experiences with shooting discs or using a wand for others are entertaining only briefly. Some games handle VR well, such as racing sims or space adventures. However, as games become more intricate and require external resources like browser windows (as in Elite Dangerous), immersion drops because you need to detach the VR headset. Maybe someday if it's still available, like @joshuawi99 suggested—a big curved screen is sufficient and prevents nausea once frame rates fall below a certain point :-)
I've been using my Rift for a couple of weeks and still rely on it every day. There are many enjoyable games available, such as Onward, Lone Echo, Robo Recall (included), Pavlov VR, EVE Valkyrie Warzone, Keep Talking and Nobody Explodes, Arizona Sunshine, ETS2 racing sims, and some flying sims. Whether it's worth it depends on you. For me, it was worthwhile because I love simracing and VR adds a whole new dimension. Another consideration is health risks—if possible, test a friend’s VR glasses before committing. I’m lucky; I can play for hours with them on and frame drops don’t bother me at all. I’d definitely recommend it if you have the PC to run it.
The euro truck 2 with HTC Vive and Logitech controller and pedals delivered the most impressive VR experience I've had. The Vive Pro is expected this year, which should bring the original Vive at a lower price. The Vive offers superior roomscale and 360 tracking, while Oculus provides a more comfortable seated setup.
Oculus Rift also supports roomscale using just two sensors, and from my perspective it functions well. You're correct about the Vive Pro—it could potentially match the original Vive's price, possibly even lowering it to compete with the Rift. I've used the Vive and agree that the Oculus Touch controllers feel more comfortable during long sessions. The main drawback of the Rift is the lack of inside-out tracking, so you must always carry the sensors when traveling.
I also enjoy sim racing, which was another reason I liked it. Motion sickness was the only thing that ever slowed me down. Used to switch back to a 22" display once 1080p 28" monitors became popular and bought one right away. Now I’m comfortable with my setup. None of my friends have tried VR yet—they’re hesitant because they worry about getting motion sickness too.