F5F Stay Refreshed Software PC Gaming Vive ou Rift

Vive ou Rift

Vive ou Rift

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CornuskerMiner
Junior Member
21
07-22-2016, 09:12 PM
#1
You're looking for a VR setup that fits well in a compact room and works comfortably while sitting. A Rift or Vive would both be suitable, but the Vive offers more flexibility with its adjustable headset and room-scale options, making it a better choice for your needs.
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CornuskerMiner
07-22-2016, 09:12 PM #1

You're looking for a VR setup that fits well in a compact room and works comfortably while sitting. A Rift or Vive would both be suitable, but the Vive offers more flexibility with its adjustable headset and room-scale options, making it a better choice for your needs.

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BlackPowerOP
Junior Member
10
07-22-2016, 10:49 PM
#2
The Rift fits your scenario better, while the Vive was built for larger spaces rather than the Rift.
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BlackPowerOP
07-22-2016, 10:49 PM #2

The Rift fits your scenario better, while the Vive was built for larger spaces rather than the Rift.

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miknes123
Senior Member
646
07-23-2016, 10:08 PM
#3
Determine the required area for the cameras based on the rift's setup. Check compatibility by placing them about 2 feet back and assess functionality. Consider the limited desk space since monitors already occupy much of it.
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miknes123
07-23-2016, 10:08 PM #3

Determine the required area for the cameras based on the rift's setup. Check compatibility by placing them about 2 feet back and assess functionality. Consider the limited desk space since monitors already occupy much of it.

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165
08-03-2016, 10:09 AM
#4
I believe the last Rift configuration I observed at a desk had the cameras positioned quite far away. In fact, if you're working from a desk, having just one camera usually suffices.
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TechSoldierEx2
08-03-2016, 10:09 AM #4

I believe the last Rift configuration I observed at a desk had the cameras positioned quite far away. In fact, if you're working from a desk, having just one camera usually suffices.

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RejectedKid
Junior Member
39
08-03-2016, 11:08 AM
#5
Great news to hear. I initially believed the touch controllers needed two cameras together with the rift. If I can manage with just one camera, it could help reduce costs.
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RejectedKid
08-03-2016, 11:08 AM #5

Great news to hear. I initially believed the touch controllers needed two cameras together with the rift. If I can manage with just one camera, it could help reduce costs.

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Mr_Individual
Junior Member
17
08-07-2016, 01:51 PM
#6
The room measures 11ft by 11ft, with a bed, desk, and dresser creating roughly 4ft by 5ft of room. It fits my space well and lets me sit at the desk for seated activities. It's also more affordable than the vive, which was the main reason I decided to go with it.
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Mr_Individual
08-07-2016, 01:51 PM #6

The room measures 11ft by 11ft, with a bed, desk, and dresser creating roughly 4ft by 5ft of room. It fits my space well and lets me sit at the desk for seated activities. It's also more affordable than the vive, which was the main reason I decided to go with it.

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catiecookie99
Junior Member
9
08-25-2016, 10:23 PM
#7
personally, id recommend the vive, even though there is a lacking of games (that goes for all forms of VR), it still is the best value choice. but if im honest, wait a few years. or maybe 27, until something like this comes out... (i in fact actually do believe the way VR has to go is standalone headsets, rigging allowing you to sit down in vr and etcetera, as well as gloves instead of controllers. if the world were perfect, we would also have "bracelets" on our ankles for foot movement, and walking in place would work in vr, as an omni-directional treadmill is literally impossible... i think?) ((cameras would still be an option, but possibly if there was a band that wrapped around your head with possibly low-power lasers or something that would scan your room, so when you move and the distance between the wall and the headset increases/decreases, those lasers could "sense" that or pick that up and translate that to movement in the game... i think i might be on to something with this! ))
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catiecookie99
08-25-2016, 10:23 PM #7

personally, id recommend the vive, even though there is a lacking of games (that goes for all forms of VR), it still is the best value choice. but if im honest, wait a few years. or maybe 27, until something like this comes out... (i in fact actually do believe the way VR has to go is standalone headsets, rigging allowing you to sit down in vr and etcetera, as well as gloves instead of controllers. if the world were perfect, we would also have "bracelets" on our ankles for foot movement, and walking in place would work in vr, as an omni-directional treadmill is literally impossible... i think?) ((cameras would still be an option, but possibly if there was a band that wrapped around your head with possibly low-power lasers or something that would scan your room, so when you move and the distance between the wall and the headset increases/decreases, those lasers could "sense" that or pick that up and translate that to movement in the game... i think i might be on to something with this! ))

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MikHaven
Member
54
08-27-2016, 11:21 PM
#8
The Vive supports full motion tracking with built-in ankle sensors. Both the Rift and Vive can utilize an xbone connector for custom motion tracking, though the Rift offers greater flexibility, supporting a broader selection of connectors.
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MikHaven
08-27-2016, 11:21 PM #8

The Vive supports full motion tracking with built-in ankle sensors. Both the Rift and Vive can utilize an xbone connector for custom motion tracking, though the Rift offers greater flexibility, supporting a broader selection of connectors.

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KingNolan04
Member
156
08-28-2016, 04:57 PM
#9
Here’s a revised version of your text:

This article discusses the Kat Walk mini treadmill, a compact and affordable VR option for in-game movement. It highlights its features and availability. A video overview is linked, along with references to its Reddit discussion and Kickstarter project page. Additional sources provide background on omnidirectional treadmills and related VR motion devices.
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KingNolan04
08-28-2016, 04:57 PM #9

Here’s a revised version of your text:

This article discusses the Kat Walk mini treadmill, a compact and affordable VR option for in-game movement. It highlights its features and availability. A video overview is linked, along with references to its Reddit discussion and Kickstarter project page. Additional sources provide background on omnidirectional treadmills and related VR motion devices.

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pirateboy774
Junior Member
47
08-29-2016, 02:41 AM
#10
You appreciated the post and mentioned the omni has been available for a while.
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pirateboy774
08-29-2016, 02:41 AM #10

You appreciated the post and mentioned the omni has been available for a while.

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