F5F Stay Refreshed Software PC Gaming Visual elements in video games Game design features Imaging techniques

Visual elements in video games Game design features Imaging techniques

Visual elements in video games Game design features Imaging techniques

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adhamr99
Junior Member
45
08-12-2023, 09:32 PM
#21
However, the eye can only perceive up to 30 frames per second, isn't it? #sarcasm#
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adhamr99
08-12-2023, 09:32 PM #21

However, the eye can only perceive up to 30 frames per second, isn't it? #sarcasm#

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Ender_Craft47
Posting Freak
866
08-13-2023, 12:03 AM
#22
With some background in 3d visualization I can note that we're still quite distant from achieving true realism. Most lighting in games is precomputed and not dynamically rendered, while shadows tend to look quite realistic. Creating a single frame with lifelike lighting and advanced rendering engines still requires time, so I question whether gaming graphics will ever stop improving.
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Ender_Craft47
08-13-2023, 12:03 AM #22

With some background in 3d visualization I can note that we're still quite distant from achieving true realism. Most lighting in games is precomputed and not dynamically rendered, while shadows tend to look quite realistic. Creating a single frame with lifelike lighting and advanced rendering engines still requires time, so I question whether gaming graphics will ever stop improving.

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ManMallow
Member
223
08-28-2023, 06:07 AM
#23
Not part of our gaming experiences then?
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ManMallow
08-28-2023, 06:07 AM #23

Not part of our gaming experiences then?

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AdamTheBrorito
Junior Member
2
08-31-2023, 07:49 PM
#24
I share the same roots and understand this well. Even after long rendering sessions, issues like flickering lights and complex math for volume effects remain. Most games use pre-made maps, animations, and large data sets for physics, while even advanced features like subsurface scattering are only recently optimized for gaming platforms—typically on high-end machines.
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AdamTheBrorito
08-31-2023, 07:49 PM #24

I share the same roots and understand this well. Even after long rendering sessions, issues like flickering lights and complex math for volume effects remain. Most games use pre-made maps, animations, and large data sets for physics, while even advanced features like subsurface scattering are only recently optimized for gaming platforms—typically on high-end machines.

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Genius0SY
Junior Member
6
08-31-2023, 09:44 PM
#25
I don't really know how quickly graphics technology will advance in the future. What I can say is it will likely take a long time to reach a point where it's hard to distinguish real from computer-made images. While today's game graphics look decent and will improve, I don't have to worry about it.
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Genius0SY
08-31-2023, 09:44 PM #25

I don't really know how quickly graphics technology will advance in the future. What I can say is it will likely take a long time to reach a point where it's hard to distinguish real from computer-made images. While today's game graphics look decent and will improve, I don't have to worry about it.

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