Visual elements in video games Game design features Imaging techniques
Visual elements in video games Game design features Imaging techniques
We've reached a stage where games feel more authentic, but will they ever achieve the level of realism seen in scratches and dust particles? If so, what impact will this have on companies like Nvidia and AMD, especially since a new GPU might no longer be essential?
There are various methods to boost image quality beyond increasing polygons and textures. Larger maps and extended LODs are common solutions. Higher resolutions demand more processing power, yet the trend shows continuous improvement. Gaming visuals follow an asymptotic path, indicating they will approach but never fully reach perfection—similar to how crossing the uncanny valley is necessary before acceptance.
It's not possible to achieve enough realism (at least we won't experience it in our daily lives). The way displays evolve will require Nvidia and AMD to develop new hardware. Still, I believe VR will shape the future of gaming... A fascinating subject indeed!
holy fuck the punctuation here! games are still far from feeling realistic. textures are just textures. if you get close enough they’ll look worse, grass still looks awful in many games, etc. we won’t hit a wall with graphics anytime soon, especially with higher resolution screens.
Using the 90/10 rule, the first 90% handles only 10% of the work, while the final 10% accounts for 90%. In computer graphics this means every advancement is tiny and hard to see, requiring immense effort. The sector is shifting quickly toward wearables and AR. Both AMD and Nvidia are heavily investing, while Intel remains uncertain but likely working behind the scenes. Augmented reality is the next logical step, so these companies will continue advancing without pause.
I’m hoping for more authenticity, even without a higher resolution. I once believed Crysis was unattainable and thought it would take at least five more years to see something like that. This discussion focuses on what’s ahead, but it’s tough to forecast because some innovations are still in development and could soon become part of today’s visual advancements. Imagine telling a cotton farmer in the past that in twenty years they’d have powerful machines running on fossil fuels, doing the same work as slaves but much more efficiently—he’d probably think you were crazy.