Video Guide Through Halo Infinite on Legendary (No Upgrades, Grapple Only)
Video Guide Through Halo Infinite on Legendary (No Upgrades, Grapple Only)
As promised, this will be my Legendary mode walkthrough of Halo Infinite. I will not be upgrading any of the Abilities, in fact I'll only be using the base level Grappleshot. No upgraded Core Shield, and no use of the Threat Sensor, Wall Drop shield, or Thruster to dodge with. These will be posted 3 missions at a time. The first 3 are Banished Warship Gbraakon, Foundation, and Outpost Tremonius. I will be using only one skull, the one called IWHBYD, which stands for "I would have been your daddy", a line of dialogue from the original game. It basically just adds rare, humorous dialogue for Grunts, but IMHO, it really helps get me through the difficulty of such a project. This is no experiment though, as I have already beaten the game via this same challenge. The only difference now, is trying to do it with as seamless capture as possible, which means minimizing deaths, quite hard to do.
Banished Warship Gbraakon
This is basically the prologue, which takes you inside an enemy ship where you're tasked with disabling a stasis beam that the enemy has your dropship caught in. It has just one tough battle in an area with multiple Brutes and a Brute Captain. The Brute Captain can be tough one on one, but there are many ways in this large room you can lose him, and sneak up on him.
Foundation
This is a fairly long level, and I was experiencing some graphical glitches in my ShadowPlay Instant Replay capture, so I switch to manual record. As a result, I used Mission Restart from quite a ways into the mission, and started with different weapons than I had at the beginning. It wasn't an advantage though, because the Plasma Rifle can be picked up off the Elite that attacks you at the start, and the Skewer, despite not being available yet where I first used it, was not really as good there as a Stalker Rifle, which IS available before then. I am now making sure I set aside Mission Start checkpoint saves, in case I need to manually reload them.
I found ways to quickly dash through a couple places at the start, which can otherwise be a struggle to deal with. The boss fight at the end is difficult though, but I may have done better had I saved a Hardlight energy canister to use on him vs the plasma one I was left with.
Outpost Tremonius
This is just a large FOB taken over by aforementioned boss Tremonius that you have to take back. It has mostly Jackals and Grunts, but also some Elites and an Elite Major. There are many opportunities to snipe from a distance here.
Great walkthrough videos. This game seems quite appealing. I'm eager to dive into this HALO title after finishing my old collection of games. Compared to previous ones like Halo 3 and 4, this one looks more engaging in terms of gameplay.
Although it might not run smoothly on my RX 480 GPU because it's quite demanding, I usually lower some settings to make it work.
Thanks, yeah it's easily the best Halo IMO, but opinions vary. Some are upset that there is only one biom, and that the game can look samey both indoors and out, but it has enough variety to me, and I've always liked rugged terrain maps with mostly sunny skies. Besides that, you are usually so preoccupied with getting past or dealing with enemies, there's little time to notice any environment shortcomings. The grapple itself makes navigating the terrain and combat a blast too.
I got two more missions captured and edited last night, and both are pretty long. Actually it's 3 missions technically, but one is just a 1 minute FOB retake called Recovery, and it completes when you rescue a Spartan captured and held at The Tower, which is a full mission, and Excavation Site (which is the entrance to Conservatory) is the next. So I've downed 3 bosses so far.
The next mission, Conservatory, has some pretty tough fights, with a total of 3 Chieftans and a pair of cloaked elites, but an easy boss at the end. I was proud of myself for getting about a half hour into Recovery and The Tower missions with no deaths, nearly all the way to the boss at the end of The Tower, only to stupidly carry a shock energy canister in a foggy hallway leading to him, when a damn shielded grunt shot me with a simple shock pistol called a Disrupter, which insta killed me. You can't take anything for granted on Legendary, especially with base level shields.
I just installed the new GeForce 511.23 driver in hopes I could use the new DLDSR it has, which I've read looks better at same frame rate, but it only works with RTX cards unfortunately. I'm hoping I can get the next set of 3 missions posted sometime tomorrow, but I'm not sure I'll have them ready by then.
These three missions follow one another, which is why I counted them as a single effort. The objectives begin with regaining control of a forward outpost and analyzing an UNSC transmission, then progressing into infiltrating and exploring The Tower. The initial phase involves clearing a perimeter of Grunts, a few regular Brutes, and a Jackal Sniper, followed by sniping enemies from the wall before entering. Inside, freeing several UNSC captives makes the upcoming battle against Brute Berzerkers, Majors, and a Captain significantly easier after activating the grav lift. The final stage requires ascending the tower via the lift, facing a boss named Chak 'Lok. Chak'—an Elite Warmaster equipped with an Energy Sword, Plasma Pulse Carbine, and Plasma Grenades. Effective strategies include using shock canisters and grenades to stun him, moving stealthily to avoid detection, and employing grappling to evade his long jumps. Staying mobile and using cover is crucial, as is timing your attacks to exploit his vulnerabilities. Key moments involve dodging his shield regeneration and capitalizing on opportunities in the control room area. Alongside this, navigating the Excavation Site demands stealth and quick thinking to avoid enemy encounters, while the Conservatory test requires patience and precision to eliminate threats and reach the upper areas. Each phase builds on the previous, demanding careful planning and adaptability to overcome the challenges ahead.
Damn, you're really quick at gaming. That game looks interesting, and it's no surprise you're a skilled player! By the way, how many missions are there in total? I'm just curious about the single-player/story campaign duration, but since you haven't finished yet, I'm assuming it's similar to Halo 4 or 3. Also, I heard the game includes side missions that you can tackle. But we can't replay any of the main campaign missions? I found some info online that says there are around 14 primary missions, though some sources say 16. Here are some links for reference:
https://www.theloadout.com/halo-infinite/missions
https://stevivor.com/guides/many-mission...-infinite/
Plus, there are several side objectives to complete as well.
Thanks, but you should check TheSeraphim17's guide if you believe I'm quick. Even with Legendary and no shield upgrades, that character can really chain together headshots effectively.
Regarding the number of story missions, there are technically 16, but missions like Banished Warship Gbraakon, Recovery, and Spire add up to less than 30 minutes each. That brings the total closer to 14. However, missions that only show 14 miss mentioning Conservatory, which is definitely a significant mission.
Halo Infinite seems to be the longest campaign among all Halo titles, particularly when including side quests. Doing things like reclaiming FOBs, visiting Banished Outposts, eliminating HVTs, and UNSC rescues adds up to 54 side missions.
HowLongToBeat.com backs this up, listing reported play times. Their total for Halo Infinite’s Main Story and Side Missions is 18 hours. The next closest is Halo 5: Guardians at 13 hours (Main + Extra). Main Story alone takes about 10.5 hours, while Halo: Combat Evolved is around 10 hours.
https://howlongtobeat.com/#search
Here I have the next set of 3 missions, which include Spire, Pelican Down, and The Sequence.
Spire
This is a pretty short mission, especially if you fast track it via mostly stealth to the Spire. I find on Legendary, it only unnecessarily drains your ammo, and can complicate the battle to get into the Spire if you get tangled up in battles with enemies in the outlying area, especially since it can result in stragglers following you there.
Once at the plaza at the base of the Spire, there are 2 Hunters you need to kill. This can be done relatively quickly if you toss the many types of volatile energy coils lying around at them, as well as grab the Needler and Skewer on the weapons racks to break their armor and get in head shots. I missed one headshot with the skewer, but they went down in a little over 2 min.
Once in the Spire after activating and taking the grav lift up, you are met by an orb shaped hovering "monitor", which escorts you through the place. Once at the main control panel, when he learns you're there to shut the facility down, he hops into a hovering battle droid with 4 arms becoming Adjutant Resolution, the 4th boss of the game.
The 1st phase he fires kinetic rounds at you from his arms, so you need to destroy each of them. He is stunned momentarily after destroying each one, allowing extra damage to his central eye. In phase 2 he has a powerful laser blast from his eye, plus an even more dangerous hardlight ground effect that looks like cluster grenades.
You can easily die from this ground effect even if behind cover if you are too close. Other than that, Adjutant Resolution is one of the easiest bosses in the game. Since this mission is so short, I decided to capture the cutscene after this battle, making it pretty balanced in 3 even parts of travel, battle, and cutscene.
Pelican Down
This had the feel of a long mission, but was shorter than I thought it would be. You have to take out 3 huge anti-aircraft guns, which are spaced a ways apart. That said, after I developed a working strategy using a Ghost, I had hopes of getting it done with no deaths. I finally settled for a 4 death result, with no deaths on the final phase, the toughest by far.
The real tricks to getting through this mission are, 1) making your Ghosts last, and 2) knowing where to grab another Ghost or Warthog. Ghosts aren't as durable as a Warthog, but when you consider you are stationary and vulnerable when switching to the gunner seat of the Warthog, Ghosts can more easily avoid damage with their maneuverability.
One option is having a freed captive man the Warthog turret, but with all the snipers in the area, and the fact that there's not much smooth ground to circle around on, you're better off going it alone in a Ghost. The key thing is knowing where enemies are, where you can take cover, and when to fire from a distance to avoid damage.
When I got back to the boss fight with Tovarus and Hyperius, I DID have a fresh Ghost I just grabbed nearby, but after getting a bit too impatient trying to finish off Hyperius via strafing back and forth with it, I ran into him with boost. This did more damage, but also set my Ghost a bit aflame. It was only because I drove a very cautious back route to the other end of the area, took cover carefully from a distance while taking on Tovarus, and managed to spot approaching foot troops in time to take cover or kill them, that I was able to do this fight with one Ghost.
The Sequence
Now this IS a long mission. It basically involves visiting 4 beacons to get a sequence to enter into the Command Spire, which you find at the start of this mission won't activate without it. This mission can be made a LOT shorter by hijacking a Banshee, which the game not only introduces early on in this mission, but makes a point of dangling them in front of you quite often. You are also FAR better off saving them vs subjecting them to too much damage dog fighting or attacking ground troops, otherwise another may not fly by come time to head a LONG ways to the next objective.
I went to the closest beacon just to the East first, then the North one, the South one, and the one to the far West last, which is by far the hardest, as it is guarded by 2 Hunters, and several Elites, including a Red one and a White one. At the end the Banshee is best taken ALL the way to the Command Spire entrance. If not you have to activate the bridge to get to it, where you will be faced with 2 more Hunters, 2 Berserkers, an Elite, Jackals and Grunts, not to mention any enemies at the nearby FOB whom may hear the goings on and join in, including a Brute Captain.
So I made the trip to the Command Spire entrance in a Banshee, but got shot down just before getting there, in a dogfight I thought I had a better chance engaging in than running from. I narrowly avoided a death fall into a chasm by grappling a ledge just in time, then grappled up to a hex pillar, and managed to successfully lure then hijack the Banshee manned Elite that shot my plane down. Oh the grin on my face when I got my payback.
There's one last battle at the entrance of the Command Spire, where they call in reinforcements including a White and regular Elite, and some Jackals and Grunts, but I managed to save as much ammo as I could tossing energy coils, a Shock Grenade (White Elite), and using melee. Had I realized though there WAS in fact a Kinetic ammo dispenser in that area ( I mean I was even facing it at one point at the start of the mission while dealing with enemies), I'd have been able to shoot more and go into the next mission with full BR 75 ammo. DOH!
It's great to hear! 54 side missions do sound exciting. This game is going to keep me occupied for a while, right?
I plan to check out TheSeraphim17's walkthroughs too. I haven't watched any of his gameplay videos yet, but I'll try to beat the game on my own first and then follow your walkthroughs and other YouTubers.
Yeah there's a LOT to do in the open world they've provided. Besides those side missions, there's always groups of Banished here and there. It could be on roads and pathways, or off the beaten track, which keeps you guessing. Then there's collectibles too, like Propaganda towers to destroy, Armor Lockers with MP skins, and Banished and UNSC audio logs on datapads.
The Propaganda towers add 10 Valor points, but anymore I leave them be, as it's entertaining to listen to the Grunt DJ talking smack about the UNSC, especially with the IWHBYD skull activated. I also don't bother collecting the armor anymore, as I don't play MP. The audio logs add to the story a bit, as they are basically chronicles and memoirs of both factions, but some border on ridiculous, like when Escharum talks about Atriox like he's in love with him. Angry Joe had a field day mocking that one.
Yeah just give me a heads up if you need any advice once you start playing the game. I can keep it to subtle hints if you'd like to avoid spoilers. Generally it would probably be about enemies you're well aware of by then and perhaps struggling with though. God knows I had my panicked moments even on Normal mode my first play through.